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<blockquote data-quote="skelso" data-source="post: 4114120" data-attributes="member: 54189"><p>I've also spent a lot of time thinking about D&D economies and trying to find ways to make it work. I think what you are suggesting sounds like a great start.</p><p></p><p>I disagree that it's a waste of time to try and develop these sorts of house rules for D&D. For one thing, I think it's fun (probably because I'm a nerd with a math degree), for another it certainly meets a need for some campaigns. I've often had players in my campaigns ask the sort of questions that would be answered by these sorts of house rules. I've always just hashed something out that would let them roll some dice and yield a reasonable amount of income based on what they were doing. However, a consistent system would be much preferred. </p><p></p><p>I haven't seen the rules in the DMG2, yet. One thing I might point out, though, about farm income not being livable. It probably assumes that the farmer is growing all of his own food and the money he's making from the farm goes entirely for tools, clothing and a few, rare luxuries.</p></blockquote><p></p>
[QUOTE="skelso, post: 4114120, member: 54189"] I've also spent a lot of time thinking about D&D economies and trying to find ways to make it work. I think what you are suggesting sounds like a great start. I disagree that it's a waste of time to try and develop these sorts of house rules for D&D. For one thing, I think it's fun (probably because I'm a nerd with a math degree), for another it certainly meets a need for some campaigns. I've often had players in my campaigns ask the sort of questions that would be answered by these sorts of house rules. I've always just hashed something out that would let them roll some dice and yield a reasonable amount of income based on what they were doing. However, a consistent system would be much preferred. I haven't seen the rules in the DMG2, yet. One thing I might point out, though, about farm income not being livable. It probably assumes that the farmer is growing all of his own food and the money he's making from the farm goes entirely for tools, clothing and a few, rare luxuries. [/QUOTE]
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