Lanefan
Victoria Rules
Not without a lot of system-tweaking, in any case. I think even the very early designers recognized that the underlying system - while fine for lower-level play - started to wobble rather badly at a certain point; and so they didn't design much beyond that.I've soft-capped my D&D games to 9th-10th level since late 3E. Looking back nowadays, I see now why AD&D only listed to 10th level in the main progression charts and B/X stopped with 15th level. Past 9th level was really just there to flesh out what the NPCs could do and wasn't really ever meant for the PCs to get their hands on.
This high-level wobble has been an issue in every edition since, except the designers of later editions designed for levels beyond that point-of-too-much-wobble in hopes people could make something of it; and to be fair, some did.