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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="overgeeked" data-source="post: 9389693" data-attributes="member: 86653"><p>The other way to go to guess how quickly PCs will drop is scale monster damage to the PCs’ HP. Decide that the wizard should drop in X hits and that will, by default, determine how quickly veryone else drops. For example, 2-hit wizards. Wizards get 6 HP at 1st and an average of 4 HP thereafter. So monster damage is 3 at 1st and +2 per level. Compare that to the d12 barbarian with 12 at 1st and an average of 7 HP thereafter. The wizard needs two average hits to go down…and the barbarian about 3 1/2. Even stacking CON 20, HP feats, racial HP bonuses, etc only adds another hit or two before the toughest barbarian goes down. And that scales perfectly all the way up to 20 because it’s tied to PC HP. </p><p></p><p>But the great thing about averages is they’re tied to swingy dice. The underlying math works, but once you map that to the dice, all bets are off. Crits, hits, misses, minimum damage, middling damage, max damage, double damage, etc.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9389693, member: 86653"] The other way to go to guess how quickly PCs will drop is scale monster damage to the PCs’ HP. Decide that the wizard should drop in X hits and that will, by default, determine how quickly veryone else drops. For example, 2-hit wizards. Wizards get 6 HP at 1st and an average of 4 HP thereafter. So monster damage is 3 at 1st and +2 per level. Compare that to the d12 barbarian with 12 at 1st and an average of 7 HP thereafter. The wizard needs two average hits to go down…and the barbarian about 3 1/2. Even stacking CON 20, HP feats, racial HP bonuses, etc only adds another hit or two before the toughest barbarian goes down. And that scales perfectly all the way up to 20 because it’s tied to PC HP. But the great thing about averages is they’re tied to swingy dice. The underlying math works, but once you map that to the dice, all bets are off. Crits, hits, misses, minimum damage, middling damage, max damage, double damage, etc. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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