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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="JohnSnow" data-source="post: 9391691" data-attributes="member: 32164"><p>Pondering more directly my plans, I have downloaded all the suggestions y'all gave that I could find free pdf's of (<em>OSE</em>, <em>Low-Fantasy Gaming</em>, <em>Dragonbane</em>, <em>Hyperborea</em>, and several others). When I have some more dough, I'll make sure to send my cash to the ones I end up using the most, as I do like to support independent RPGs.</p><p></p><p>In addition to that, I already had <em>Castles & Crusades</em> (1e), <em>Five Torches Deep</em>, <em>Knave</em>, <em>Deathbringer</em>, <em>ICRPG</em>, <em>Crown & Skull</em>, the quickstart rules for <em>Dungeon Crawl Classics</em>, and of course, <em>Shadowdark</em>. I also still have ALL my books from older editions of <em>Dungeons & Dragons</em> (Moldvay/Cook B/X, Mentzer Basic, AD&D 1e, 2e, plus 3e, 3.5e, 4e, Essentials 4e); and of course 5e.</p><p></p><p>After reading all of this, I have come to the conclusion that the OSR community is probably a better bet for me than embracing 5.24e, switching over to something like <em>Pathfinder,</em> <em>Tales of the Valiant</em>, <em>DC20; </em>or picking up a new game like <em>Daggerheart</em>. As an aside, I've done some pondering and realize I really like my d20s, and prefer a "roll high" mechanic to "roll under" ones, which is a weird idiosyncrasy I've noticed in some games. I realize it's totally arbitrary, but I simply can't quite muster the same excitement for rolling a "1" as I can for a "natural 20." And despite loving <em>d6 Star Wars</em>, bad play experiences with <em>Shadowrun</em> and <em>Hero</em> totally soured me on dice pools.</p><p></p><p>So here's my plan: Use <em>Shadowdark </em>as a framework, because Kelsey's done an excellent job of writing a modern ruleset that (mostly) suits my tastes, and is compatible with a long history of adventures and existing old-school mods. For example, DMScotty's "Luck Dice" are already sort of part of it.</p><p></p><p><em>Shadowdark</em> is also well-supported by the community, and I think it will be relatively easy for me to houserule anything I need to do to make the game work even better for the tastes of me and my players - to the extent it hasn't already been done by someone else.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 9391691, member: 32164"] Pondering more directly my plans, I have downloaded all the suggestions y'all gave that I could find free pdf's of ([I]OSE[/I], [I]Low-Fantasy Gaming[/I], [I]Dragonbane[/I], [I]Hyperborea[/I], and several others). When I have some more dough, I'll make sure to send my cash to the ones I end up using the most, as I do like to support independent RPGs. In addition to that, I already had [I]Castles & Crusades[/I] (1e), [I]Five Torches Deep[/I], [I]Knave[/I], [I]Deathbringer[/I], [I]ICRPG[/I], [I]Crown & Skull[/I], the quickstart rules for [I]Dungeon Crawl Classics[/I], and of course, [I]Shadowdark[/I]. I also still have ALL my books from older editions of [I]Dungeons & Dragons[/I] (Moldvay/Cook B/X, Mentzer Basic, AD&D 1e, 2e, plus 3e, 3.5e, 4e, Essentials 4e); and of course 5e. After reading all of this, I have come to the conclusion that the OSR community is probably a better bet for me than embracing 5.24e, switching over to something like [I]Pathfinder,[/I] [I]Tales of the Valiant[/I], [I]DC20; [/I]or picking up a new game like [I]Daggerheart[/I]. As an aside, I've done some pondering and realize I really like my d20s, and prefer a "roll high" mechanic to "roll under" ones, which is a weird idiosyncrasy I've noticed in some games. I realize it's totally arbitrary, but I simply can't quite muster the same excitement for rolling a "1" as I can for a "natural 20." And despite loving [I]d6 Star Wars[/I], bad play experiences with [I]Shadowrun[/I] and [I]Hero[/I] totally soured me on dice pools. So here's my plan: Use [I]Shadowdark [/I]as a framework, because Kelsey's done an excellent job of writing a modern ruleset that (mostly) suits my tastes, and is compatible with a long history of adventures and existing old-school mods. For example, DMScotty's "Luck Dice" are already sort of part of it. [I]Shadowdark[/I] is also well-supported by the community, and I think it will be relatively easy for me to houserule anything I need to do to make the game work even better for the tastes of me and my players - to the extent it hasn't already been done by someone else. [/QUOTE]
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