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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Voadam" data-source="post: 9392727" data-attributes="member: 2209"><p>If I wanted a lower PC magic sword and sorcery D&D sort of in the vein of Conan the Barbarian the movie as D&D I would go with 4e D&D martial classes using the inherent bonus option from DMG 2.</p><p></p><p>A party of fighters, rogues, warlords, and martial rangers is fully functional D&D able to handle typical D&D encounters as well as most any PC group with clerics and psions and paladins and warlocks and sorcerers.</p><p></p><p>Inherent bonuses means the math works for combat without needing any magic items or saving magic items for special flavor only stuff instead of combat bonuses.</p><p></p><p>The skill system is broad with more functionality to cover general stuff that comes up than piecemeal AD&D non weapon proficiencies.</p><p></p><p>It provides action movie thematics so 300/Spartacus/Legolas from LotR style PC warriors kicking butt without overt magic.</p><p></p><p>If you wanted a little bit of PC magic there are plenty of 4e options too.</p><p></p><p>Ritual magic means PC magic can be thrown in if you want without it being combat magic, similar to the Conan movie where the only friendly wizard magic was completely non combat stuff.</p><p></p><p>You could also allow in minor PC magic with multiclassing feats which means allowing a PC ranger-wizard to essentially throw an attack cantrip once per fight and at medium levels an option to throw a lightning bolt once per fight instead of a ranger maneuver.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9392727, member: 2209"] If I wanted a lower PC magic sword and sorcery D&D sort of in the vein of Conan the Barbarian the movie as D&D I would go with 4e D&D martial classes using the inherent bonus option from DMG 2. A party of fighters, rogues, warlords, and martial rangers is fully functional D&D able to handle typical D&D encounters as well as most any PC group with clerics and psions and paladins and warlocks and sorcerers. Inherent bonuses means the math works for combat without needing any magic items or saving magic items for special flavor only stuff instead of combat bonuses. The skill system is broad with more functionality to cover general stuff that comes up than piecemeal AD&D non weapon proficiencies. It provides action movie thematics so 300/Spartacus/Legolas from LotR style PC warriors kicking butt without overt magic. If you wanted a little bit of PC magic there are plenty of 4e options too. Ritual magic means PC magic can be thrown in if you want without it being combat magic, similar to the Conan movie where the only friendly wizard magic was completely non combat stuff. You could also allow in minor PC magic with multiclassing feats which means allowing a PC ranger-wizard to essentially throw an attack cantrip once per fight and at medium levels an option to throw a lightning bolt once per fight instead of a ranger maneuver. [/QUOTE]
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