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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="JohnSnow" data-source="post: 9393442" data-attributes="member: 32164"><p>The discussion of what the "sweet spot" of a skill list looks like is a tricky one. </p><p></p><p>I was browsing through my <em>Survival Guide</em>s the other day, and I had almost forgotten how finicky the skill selections got. Which was REALLY finicky; like fire-building was distinct from herbalism, was distinct from set snares/traps, was distinct from predict weather, etc. level of finicky. 3e's list was a massive move in the right direction. The 5e list is better (although making the distinction re: tool proficiencies is flat-out "weird"), but I still think many low-level adventurers are a little short-handed skill-wise.</p><p></p><p>I'm still waiting for a great skill system that hits the right midpoint for me. I haven't seen it yet, but I keep hoping.</p><p></p><p>Mostly yes, that works. Although it's a bit weird that a caster can be "too tired" to throw another 2nd level spell, but still have 3 1sts, a 3rd, 2 4ths, and a 5th. You can rationalize it, but it's awkward and weird.</p><p></p><p>I also just really like roll to cast systems because it just makes magic feel less reliable and therefore more...<em>magical</em>. YMMV.</p><p></p><p>The rest of the magic issues are mostly flavor ones. I'd love a system that came with some "set as you like" dials on that stuff. </p><p></p><p>Full disclosure: My background is as a longtime gamer who studies and teaches Western Martial Arts and performs it as stage combat. I come at it from the perspective that anything approaching "simulationist realism" is a fool's errand, and have a bias towards creating a system that would be playable yet fun and dramatic. I want combat to feel like it would in a cool action movie, like <em>The Three Musketeers</em>, <em>Pirates of the Caribbean,</em> <em>Raiders of the Lost Ark</em>, or, even<em> Dungeons & Dragons: Honor Among Thieves</em>.</p><p></p><p>That's the goal. I'll be happy to share it as it develops.</p><p></p><p>And now, must run. Plane to catch.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 9393442, member: 32164"] The discussion of what the "sweet spot" of a skill list looks like is a tricky one. I was browsing through my [I]Survival Guide[/I]s the other day, and I had almost forgotten how finicky the skill selections got. Which was REALLY finicky; like fire-building was distinct from herbalism, was distinct from set snares/traps, was distinct from predict weather, etc. level of finicky. 3e's list was a massive move in the right direction. The 5e list is better (although making the distinction re: tool proficiencies is flat-out "weird"), but I still think many low-level adventurers are a little short-handed skill-wise. I'm still waiting for a great skill system that hits the right midpoint for me. I haven't seen it yet, but I keep hoping. Mostly yes, that works. Although it's a bit weird that a caster can be "too tired" to throw another 2nd level spell, but still have 3 1sts, a 3rd, 2 4ths, and a 5th. You can rationalize it, but it's awkward and weird. I also just really like roll to cast systems because it just makes magic feel less reliable and therefore more...[I]magical[/I]. YMMV. The rest of the magic issues are mostly flavor ones. I'd love a system that came with some "set as you like" dials on that stuff. Full disclosure: My background is as a longtime gamer who studies and teaches Western Martial Arts and performs it as stage combat. I come at it from the perspective that anything approaching "simulationist realism" is a fool's errand, and have a bias towards creating a system that would be playable yet fun and dramatic. I want combat to feel like it would in a cool action movie, like [I]The Three Musketeers[/I], [I]Pirates of the Caribbean,[/I] [I]Raiders of the Lost Ark[/I], or, even[I] Dungeons & Dragons: Honor Among Thieves[/I]. That's the goal. I'll be happy to share it as it develops. And now, must run. Plane to catch. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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