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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Hatmatter" data-source="post: 9620045" data-attributes="member: 75077"><p>I do not tend to enjoy a fictional world that is glutted with magic, so I am with you.</p><p></p><p>Because I am fortunate enough to have my own group of players that meet at my home (and therefore not subject to expectations from players who expect this or that), I simply created a relatively low magic setting and it is no problem. It is set in Renaissance Europe, using the 2nd edition Historical Reference volume <em>A Mighty Fortress, </em>which easily converts to D&D 2024. I disallow most fantastic races, but I am able to permit most classes that people want to play. Magic is derived from proximity to the Feywild and some features are less powerful when access to the Feywild is remote. However, the players also can go into the Feywild and then it is bonkers magic, so we all get a taste of that too, which can be fun. If someone wants to play a particular race, we can usually work it in by having them originate from the Feywild, but I do not always permit it because if they are not able to disguise themselves, it would be too constantly distracting for them to operate in Europe. </p><p></p><p>I find that D&D 2024 works great with this setup. The only other house rule I instigated is that natural healing after a long rest is a maximum of one hit die roll plus the player's Constitution modifier. This makes is longer to heal without magic, which is scarce, and tends to increase the stakes of any conflict. Easy peasy.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9620045, member: 75077"] I do not tend to enjoy a fictional world that is glutted with magic, so I am with you. Because I am fortunate enough to have my own group of players that meet at my home (and therefore not subject to expectations from players who expect this or that), I simply created a relatively low magic setting and it is no problem. It is set in Renaissance Europe, using the 2nd edition Historical Reference volume [I]A Mighty Fortress, [/I]which easily converts to D&D 2024. I disallow most fantastic races, but I am able to permit most classes that people want to play. Magic is derived from proximity to the Feywild and some features are less powerful when access to the Feywild is remote. However, the players also can go into the Feywild and then it is bonkers magic, so we all get a taste of that too, which can be fun. If someone wants to play a particular race, we can usually work it in by having them originate from the Feywild, but I do not always permit it because if they are not able to disguise themselves, it would be too constantly distracting for them to operate in Europe. I find that D&D 2024 works great with this setup. The only other house rule I instigated is that natural healing after a long rest is a maximum of one hit die roll plus the player's Constitution modifier. This makes is longer to heal without magic, which is scarce, and tends to increase the stakes of any conflict. Easy peasy. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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