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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Minigiant" data-source="post: 9621336" data-attributes="member: 63508"><p>I don't fit in in most fantasy RPGs. </p><p></p><p>My personal preference is worlds with magic where the magic, monsters, heroes, and villains actually act like how they would if magic spells and items exist. Not crafted in the form of some artificial narrative for a novel.</p><p></p><p>A high level Archmage is in a tower in the middle of nowhere because he's likely has a ton of enemies and a ton of people who want to exploit his power. And the more he uses his magical power for people who have to gold the more likely there are people who also sending assassins to kill him. </p><p></p><p>Therefore there would be a heavy push into the sticky classes being good made killers. </p><p></p><p>And of course before such a magic users become art majors, Rich nobility and royalty would invest in this magic power this second it becomes known. So many of the magical schools would be either to create and turn out tons of humanoid artillery men or humanoid computers. </p><p></p><p>Thus every war would have a couple random dudes in robes chucking fire ice and lightning at charging cavalry in shark tubes which then would roll back into warriors being extremely magically resistant or have an option of choosing anti-magic defenses. </p><p></p><p>So yeah all of the goblins in the orcs and the bandits and the barbarians would have some guys or three with crooked staffs chucking dark energy at you in any random accounter. </p><p></p><p>But D&D and most of the fantasy RPGs either stick to the tropes of Medieval/Renaissance "real life" with elves, dragons, and magic painted in the dark or heroic. They create a theme then the mechanics then layer a setting on top of it. Rather than theme setting and then mechanics. </p><p></p><p>You only see it ever really in that way in urban fantasy RPGs and space fantasy RPGs. Or RPGs based off of actual war games bike Warhammer.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9621336, member: 63508"] I don't fit in in most fantasy RPGs. My personal preference is worlds with magic where the magic, monsters, heroes, and villains actually act like how they would if magic spells and items exist. Not crafted in the form of some artificial narrative for a novel. A high level Archmage is in a tower in the middle of nowhere because he's likely has a ton of enemies and a ton of people who want to exploit his power. And the more he uses his magical power for people who have to gold the more likely there are people who also sending assassins to kill him. Therefore there would be a heavy push into the sticky classes being good made killers. And of course before such a magic users become art majors, Rich nobility and royalty would invest in this magic power this second it becomes known. So many of the magical schools would be either to create and turn out tons of humanoid artillery men or humanoid computers. Thus every war would have a couple random dudes in robes chucking fire ice and lightning at charging cavalry in shark tubes which then would roll back into warriors being extremely magically resistant or have an option of choosing anti-magic defenses. So yeah all of the goblins in the orcs and the bandits and the barbarians would have some guys or three with crooked staffs chucking dark energy at you in any random accounter. But D&D and most of the fantasy RPGs either stick to the tropes of Medieval/Renaissance "real life" with elves, dragons, and magic painted in the dark or heroic. They create a theme then the mechanics then layer a setting on top of it. Rather than theme setting and then mechanics. You only see it ever really in that way in urban fantasy RPGs and space fantasy RPGs. Or RPGs based off of actual war games bike Warhammer. [/QUOTE]
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