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*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Mannahnin" data-source="post: 9622770" data-attributes="member: 7026594"><p>Well, RuneQuest also has Strike Ranks, doesn't it? Which means longer weapons getting to hit first is baked into the core of the combat system? Whereas that's the rule in D&D only in 1E, and only in the single round when combatants close to melee.</p><p></p><p>Combine that with lower HP and a hit location system, and the advantage of reach weapons is substantial even in one on one combat, without any ranked formations involved.</p><p></p><p></p><p>You don't have to be a wargamer to use those rules, though. It'll be more intuitive to wargamers who play ancients and medievals, but most of the folks I've played OSR games with over the past 15 years haven't been wargamers.</p><p></p><p></p><p>Can't agree. The bad kind of metagaming is acting on things your character couldn't possibly know (like when the PCs are split into different locations and unable to communicate).</p><p></p><p>Making decisions which are smart ones under the rules but <em>not </em>based on stuff your character couldn't possibly know is just good play. It is a game, after all. And policing things which are in the grey area of "characters might or might not be aware of this" is, IME, not worth the time and headaches. IMO you're getting into questionable territory if the DM is expecting the players to "play dumb".</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9622770, member: 7026594"] Well, RuneQuest also has Strike Ranks, doesn't it? Which means longer weapons getting to hit first is baked into the core of the combat system? Whereas that's the rule in D&D only in 1E, and only in the single round when combatants close to melee. Combine that with lower HP and a hit location system, and the advantage of reach weapons is substantial even in one on one combat, without any ranked formations involved. You don't have to be a wargamer to use those rules, though. It'll be more intuitive to wargamers who play ancients and medievals, but most of the folks I've played OSR games with over the past 15 years haven't been wargamers. Can't agree. The bad kind of metagaming is acting on things your character couldn't possibly know (like when the PCs are split into different locations and unable to communicate). Making decisions which are smart ones under the rules but [I]not [/I]based on stuff your character couldn't possibly know is just good play. It is a game, after all. And policing things which are in the grey area of "characters might or might not be aware of this" is, IME, not worth the time and headaches. IMO you're getting into questionable territory if the DM is expecting the players to "play dumb". [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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