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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Remathilis" data-source="post: 9623058" data-attributes="member: 7635"><p>This is one of those "everyone did it differently and nobody did it by RAW" areas of old D&D.</p><p></p><p>OD&D didn't have true multiclassing. Elves could pick being a fighter or a mage day to day, but everyone else was a single class. Multiclassing was partly the benefit of those new classes like paladin, ranger and bard.</p><p></p><p>Basic every a single class, and races were a unique class. Elves were all gish, and everyone else was effectively fighters. Eventually new classes came that mimicked other mixes. (IE dwarf cleric).</p><p></p><p>1e AD&D introduced multiclassing, but they were fairly limited. Dwarves could be F/T, as could halflings. Elves could be any combination of fighter, magic user and thief. Gnomes could do the same, but with illusionist instead of magic user. Only half-elves could be multi class clerics and had all manner of options. Half-orcs could be fighter/assassins. Unearthed Arcana and 2e added more options by adding cleric to the gnome and dwarf options.</p><p></p><p>All this to say that part of the problem with these anecdotes is that not everyone was using the same rules and even when they were, the amount of house rules guaranteed no two games every played the same. Thus, two people discussing what it was like "back in the day" will often have very different memories of what it was like. Even referencing the rulebook and assumptions in them is faulty since few people played AD&D pure, Gary being among them. So it's very possible to say something that was true for AD&D and then have people respond with memories of OD&D, Basic, or Frankensteined mixes of all three.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9623058, member: 7635"] This is one of those "everyone did it differently and nobody did it by RAW" areas of old D&D. OD&D didn't have true multiclassing. Elves could pick being a fighter or a mage day to day, but everyone else was a single class. Multiclassing was partly the benefit of those new classes like paladin, ranger and bard. Basic every a single class, and races were a unique class. Elves were all gish, and everyone else was effectively fighters. Eventually new classes came that mimicked other mixes. (IE dwarf cleric). 1e AD&D introduced multiclassing, but they were fairly limited. Dwarves could be F/T, as could halflings. Elves could be any combination of fighter, magic user and thief. Gnomes could do the same, but with illusionist instead of magic user. Only half-elves could be multi class clerics and had all manner of options. Half-orcs could be fighter/assassins. Unearthed Arcana and 2e added more options by adding cleric to the gnome and dwarf options. All this to say that part of the problem with these anecdotes is that not everyone was using the same rules and even when they were, the amount of house rules guaranteed no two games every played the same. Thus, two people discussing what it was like "back in the day" will often have very different memories of what it was like. Even referencing the rulebook and assumptions in them is faulty since few people played AD&D pure, Gary being among them. So it's very possible to say something that was true for AD&D and then have people respond with memories of OD&D, Basic, or Frankensteined mixes of all three. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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