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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Remathilis" data-source="post: 9623360" data-attributes="member: 7635"><p>I once dreamed about making AD&D Third Edition; a game that tries to keep the basic mechanics of AD&D but incorporate ideas from 3e and late 2e (especially Player's Options and Baldur's Gate 2) into it. My ideas for thieves were thus:</p><p></p><ul> <li data-xf-list-type="ul">d8 hit dice. (I had intended to swap clerics to d6 and move them off the healer-tank as well).</li> <li data-xf-list-type="ul">Sneak attack replacing backstab. adds an extra +d6 based equal to the backstab multipler.</li> <li data-xf-list-type="ul">Adding Evasion, Defensive Roll, and Uncanny Dodge to boost the Thieves' defensive abilities.</li> <li data-xf-list-type="ul">Allow Thieves to use the Missile to-hit when using small weapons (knives, daggers, short swords, saps)</li> <li data-xf-list-type="ul">Allowing Thieves to pick some additional Thief Skills (escape bonds, detect magic). Really considered rebalancing the whole thief skill progression to start higher and have a shallower climb. A low-level thief would start with skills in the 30s or 40s, not the teens.</li> </ul><p></p><p>Obviously, the project was long abandoned, dying before 3.5 ever made it to print. But just a few suggestions if you do ever make a new Thief Class.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9623360, member: 7635"] I once dreamed about making AD&D Third Edition; a game that tries to keep the basic mechanics of AD&D but incorporate ideas from 3e and late 2e (especially Player's Options and Baldur's Gate 2) into it. My ideas for thieves were thus: [LIST] [*]d8 hit dice. (I had intended to swap clerics to d6 and move them off the healer-tank as well). [*]Sneak attack replacing backstab. adds an extra +d6 based equal to the backstab multipler. [*]Adding Evasion, Defensive Roll, and Uncanny Dodge to boost the Thieves' defensive abilities. [*]Allow Thieves to use the Missile to-hit when using small weapons (knives, daggers, short swords, saps) [*]Allowing Thieves to pick some additional Thief Skills (escape bonds, detect magic). Really considered rebalancing the whole thief skill progression to start higher and have a shallower climb. A low-level thief would start with skills in the 30s or 40s, not the teens. [/LIST] Obviously, the project was long abandoned, dying before 3.5 ever made it to print. But just a few suggestions if you do ever make a new Thief Class. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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