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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Willie the Duck" data-source="post: 9625149" data-attributes="member: 6799660"><p>Actually, it confuses me. If you started playing in 76, you would have had to have started with oD&D, as AD&D wasn't out yet. If you were born in 76, then AD&D all the way and buying 2nd edition books meaning a lot of mown lawns makes a lot of sense, but having spurned AD&D for DragonQuest back in 1981 (at age 5) is incongruent. Not that it matters (except that now I'm curious), but just wanted to point out that it brings up as many questions as it answers.</p><p></p><p>I certainly remember similar sentiments at the time. I have to say I didn't really get it at the time. Until the 2e glut of 'splat'books, I didn't even know I was supposed to want support. </p><p></p><p>I/we branched off to Traveller, and GURPS, and then Star Wars and Cyberpunk and Shadowrun and many many more (once lawn mowing and paper routes turned into HS and college jobs, 'let's try this system' became easier). I remember having the same 'this is so much more logical' reaction to GURPS as you did for DQ (now days I'm seeing 'arbitrary all the way down' more and more). </p><p></p><p>It certainly is endemic of the business model tabletop RPGs have ended up with. We have this one entity at the top that everyone knows about*, and then an ever present halo of other games, associated games, third party products, review sites, and purveyors of 'hobby enhancements' like novelty dice or 3D-printed figures. <span style="font-size: 10px"><em>*and even then, one can have wildly different investment in the current names and trends and 'media figures' related to current-edition D&D</em></span></p><p></p><p>Sounds like you are having fun with where you've found yourself.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9625149, member: 6799660"] Actually, it confuses me. If you started playing in 76, you would have had to have started with oD&D, as AD&D wasn't out yet. If you were born in 76, then AD&D all the way and buying 2nd edition books meaning a lot of mown lawns makes a lot of sense, but having spurned AD&D for DragonQuest back in 1981 (at age 5) is incongruent. Not that it matters (except that now I'm curious), but just wanted to point out that it brings up as many questions as it answers. I certainly remember similar sentiments at the time. I have to say I didn't really get it at the time. Until the 2e glut of 'splat'books, I didn't even know I was supposed to want support. I/we branched off to Traveller, and GURPS, and then Star Wars and Cyberpunk and Shadowrun and many many more (once lawn mowing and paper routes turned into HS and college jobs, 'let's try this system' became easier). I remember having the same 'this is so much more logical' reaction to GURPS as you did for DQ (now days I'm seeing 'arbitrary all the way down' more and more). It certainly is endemic of the business model tabletop RPGs have ended up with. We have this one entity at the top that everyone knows about*, and then an ever present halo of other games, associated games, third party products, review sites, and purveyors of 'hobby enhancements' like novelty dice or 3D-printed figures. [SIZE=2][I]*and even then, one can have wildly different investment in the current names and trends and 'media figures' related to current-edition D&D[/I][/SIZE] Sounds like you are having fun with where you've found yourself. [/QUOTE]
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