Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9636642" data-attributes="member: 29398"><p>A level spread of 1-4-4-4-5-5 (unless the '1') is a hench) is going to be hell on the '1' in any edition. And it goes both ways: I've run parties in the past with spreads like 3-3-3-4-4-8 and the '8' just dominates.</p><p></p><p>Contrast how well each of 1e and 3e would (or try to) handle parties with characters of these levels:</p><p></p><p>1-2-3-3-4-5</p><p>3-3-4-4-5-5-6</p><p>4-5-5-5-5</p><p>6-7-8-8-9-11 (I just finished running this party for an adventure in our 1e-adjacent system)</p><p></p><p>For the first of those, 1e would do OK (I've run parties with spreads like this many a time) though the '1' would have to be careful, while 3e would either slaughter the 1 and 2 or completely fail to challenge the 4 and 5.</p><p></p><p>For the second, that's a breeze for 1e - many modules were written in the specific expectation of a spread like this, as proven by the pre-gen characters included. In 3e, our party had a similar spread for a while and the differences were very stark: the 3s often couldn't hit while the 6 hit seemingly every time.</p><p></p><p>The third is nothing to 1e but is huge to 3e - the 4 is an appendage, as I saw firsthand in play. (and this isn't personal griping, I was not playing the lower-level character in either case)</p><p></p><p>In the fourth, that '11' stands out like a sore thumb. In the adventure I just ran that character was a bit too dominant for my liking; though even one level lower would probably have been OK. In 3e, though the lower-levels would at least have more going for them, I suspect a single 11 would rule the roost power-wise.</p><p></p><p>My usual rough guideline for our system is that if everyone is within 2 of the party average and the mode and median are also close to that average it'll probably work just fine. We found that to very much not be the case when playing 3e, where even a 1-level variance was a big deal.</p><p></p><p>From 3e to 5e I'd even say the power gap between levels has shrunk somewhat; 5e seems way better at handling mixed-level parties than 3e ever was, simply because of that flatter power curve.</p><p></p><p>The investment-in-character piece is a different discussion, one we've had before.</p><p></p><p>A further factor to remember about earlier editions was that the game was in some ways specifically designed to generate level variance over the long run, via:</p><p></p><p>--- staggered advancement tables (e.g. Thieves needed fewer xp to bump than did Fighters)</p><p>--- level-draining undead and other effects</p><p>--- level-granting or xp-granting items and other effects</p><p></p><p>The game design paradigm also defines and uses level range differently. </p><p></p><p>When a 1e module says it's written for level range 2-4 it means characters within that range - no matter what specific spread - will find it a roughly-appropriate challenge. When a 4e module says it's written for level range 1-3 it means all the characters are supposed to be 1st level going in and all be 3rd level when they come out. That's a fairly major difference.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9636642, member: 29398"] A level spread of 1-4-4-4-5-5 (unless the '1') is a hench) is going to be hell on the '1' in any edition. And it goes both ways: I've run parties in the past with spreads like 3-3-3-4-4-8 and the '8' just dominates. Contrast how well each of 1e and 3e would (or try to) handle parties with characters of these levels: 1-2-3-3-4-5 3-3-4-4-5-5-6 4-5-5-5-5 6-7-8-8-9-11 (I just finished running this party for an adventure in our 1e-adjacent system) For the first of those, 1e would do OK (I've run parties with spreads like this many a time) though the '1' would have to be careful, while 3e would either slaughter the 1 and 2 or completely fail to challenge the 4 and 5. For the second, that's a breeze for 1e - many modules were written in the specific expectation of a spread like this, as proven by the pre-gen characters included. In 3e, our party had a similar spread for a while and the differences were very stark: the 3s often couldn't hit while the 6 hit seemingly every time. The third is nothing to 1e but is huge to 3e - the 4 is an appendage, as I saw firsthand in play. (and this isn't personal griping, I was not playing the lower-level character in either case) In the fourth, that '11' stands out like a sore thumb. In the adventure I just ran that character was a bit too dominant for my liking; though even one level lower would probably have been OK. In 3e, though the lower-levels would at least have more going for them, I suspect a single 11 would rule the roost power-wise. My usual rough guideline for our system is that if everyone is within 2 of the party average and the mode and median are also close to that average it'll probably work just fine. We found that to very much not be the case when playing 3e, where even a 1-level variance was a big deal. From 3e to 5e I'd even say the power gap between levels has shrunk somewhat; 5e seems way better at handling mixed-level parties than 3e ever was, simply because of that flatter power curve. The investment-in-character piece is a different discussion, one we've had before. A further factor to remember about earlier editions was that the game was in some ways specifically designed to generate level variance over the long run, via: --- staggered advancement tables (e.g. Thieves needed fewer xp to bump than did Fighters) --- level-draining undead and other effects --- level-granting or xp-granting items and other effects The game design paradigm also defines and uses level range differently. When a 1e module says it's written for level range 2-4 it means characters within that range - no matter what specific spread - will find it a roughly-appropriate challenge. When a 4e module says it's written for level range 1-3 it means all the characters are supposed to be 1st level going in and all be 3rd level when they come out. That's a fairly major difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
Top