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*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Lanefan" data-source="post: 9636991" data-attributes="member: 29398"><p>I used the 4e example because I own and ran (converted) the adventure it comes from, namely Keep on the Shadowfell. For the 2-4 example I was thinking of L1 Secret of Bone Hill.</p><p></p><p>In KotS it's assumed a) that the PCs will all be 1st level at the start and b) that you'll bump them when the module tells you to, which it does at one point I remember clearly and maybe a second point that I don't remember as well.</p><p></p><p>This rather starkly brought home to me the power-curve steepness in 4e. Characters in my game don't bump nearly as fast and bump on their own schedules based on how many xp each one amasses. They were in the 1st-2nd range going in and still pretty much there when they finished; and while the rough degree of challenge at the start was OK, by the time they got near the end (where the module expects them to be 3rd level) the place was hell on wheels for them - they did really well to get through without a TPK.</p><p></p><p>What you say is true, however the level of an encounter vs the level of a party isn't what I'm looking at here. I'm talking about characters within the party being themselves of different levels e.g. a 4e party consisting of a Rogue-6, a Fighter-5, a Wizard-4, a Cleric-5, and a Warlord-3 (I'm going to do us all a favour and ignore multiclassing for these purposes). For 1e, that's a snap - change the Warlord to a Paladin because Warlords weren't a thing in 1e and that's a <em>very</em> typical group. For 3e it'd be a disaster and I'm not sure 4e would like it very much either. From all I can gather, 5e would do better with it vs WotC's previous two editions, but still not as seamlessly as the TSR editions.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9636991, member: 29398"] I used the 4e example because I own and ran (converted) the adventure it comes from, namely Keep on the Shadowfell. For the 2-4 example I was thinking of L1 Secret of Bone Hill. In KotS it's assumed a) that the PCs will all be 1st level at the start and b) that you'll bump them when the module tells you to, which it does at one point I remember clearly and maybe a second point that I don't remember as well. This rather starkly brought home to me the power-curve steepness in 4e. Characters in my game don't bump nearly as fast and bump on their own schedules based on how many xp each one amasses. They were in the 1st-2nd range going in and still pretty much there when they finished; and while the rough degree of challenge at the start was OK, by the time they got near the end (where the module expects them to be 3rd level) the place was hell on wheels for them - they did really well to get through without a TPK. What you say is true, however the level of an encounter vs the level of a party isn't what I'm looking at here. I'm talking about characters within the party being themselves of different levels e.g. a 4e party consisting of a Rogue-6, a Fighter-5, a Wizard-4, a Cleric-5, and a Warlord-3 (I'm going to do us all a favour and ignore multiclassing for these purposes). For 1e, that's a snap - change the Warlord to a Paladin because Warlords weren't a thing in 1e and that's a [I]very[/I] typical group. For 3e it'd be a disaster and I'm not sure 4e would like it very much either. From all I can gather, 5e would do better with it vs WotC's previous two editions, but still not as seamlessly as the TSR editions. [/QUOTE]
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