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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Lanefan" data-source="post: 9637747" data-attributes="member: 29398"><p>Well, I've done my time in the Wiccan squadron IRL; does that count? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Converted to our 1e-adjacent system. On first (and even second) reading it looked like a decent enough low-level dungeon-crawl-y adventure with a couple of cool-looking set piece battles. Also, this was in 2008 so it hadn't had time to gain/lose its reputation yet. I reskinned is as "Shadowhaunt Temple" but ran it pretty much stock (and having run Keep on the Borderlands just a few months prior for the same group I couldn't exactly use that one again).</p><p></p><p>It wasn't until I actually ran it that I found problems, some with the adventure-writing itself (the final encounter write-up really is a masterclass in how not to do final encounter write-ups) and some with the system (as in, how do I convert <strong>this</strong> significant little detail I only just now noticed?).</p><p></p><p>Most of it worked out OK in play, though I quickly had to throw out the idea of the adventure being on any sort of deadline for two reasons: ahead of time I knew they'd have to rest up far more than 4e-as-designed would expect, and in play they kept making multi-week trips back to town (the nearest useful town was two-plus weeks walk from the dungeon site) to resupply, recruit replacements for the fallen, get curses removed, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9637747, member: 29398"] Well, I've done my time in the Wiccan squadron IRL; does that count? :) Converted to our 1e-adjacent system. On first (and even second) reading it looked like a decent enough low-level dungeon-crawl-y adventure with a couple of cool-looking set piece battles. Also, this was in 2008 so it hadn't had time to gain/lose its reputation yet. I reskinned is as "Shadowhaunt Temple" but ran it pretty much stock (and having run Keep on the Borderlands just a few months prior for the same group I couldn't exactly use that one again). It wasn't until I actually ran it that I found problems, some with the adventure-writing itself (the final encounter write-up really is a masterclass in how not to do final encounter write-ups) and some with the system (as in, how do I convert [B]this[/B] significant little detail I only just now noticed?). Most of it worked out OK in play, though I quickly had to throw out the idea of the adventure being on any sort of deadline for two reasons: ahead of time I knew they'd have to rest up far more than 4e-as-designed would expect, and in play they kept making multi-week trips back to town (the nearest useful town was two-plus weeks walk from the dungeon site) to resupply, recruit replacements for the fallen, get curses removed, etc. [/QUOTE]
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