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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9638888" data-attributes="member: 6790260"><p>For TV shows, I will usually try to judge by the best (not the worst) episodes of the first season, and the proportion thereof.</p><p></p><p>Because let's be real. The first season of TNG, <em>and</em> the first season of AtLA, were both...not as good on average as 3/4 of the remainder. Both have great episodes and some...well, stinkers in TNG's case, merely weak-and-skippable in AtLA's case. <em>Overall</em>, some of the best television ever produced. (And, notably, neither even cracks 200, let alone 400-500!)</p><p></p><p></p><p>I think what I would say, on that front, is that (like with a TTRPG! Back on topic, baybee!), long prose is only worth it if it's <em>really good</em> and thus shortening it would genuinely weaken it. Some stories can only be told when they have the chance to stretch out. Recently watched Overly Sarcastic Productions' video on "Redeeming <em>Revenge of the Sith</em>", and the sheer outright <em>operatic</em> prose of the novelization is 100% what that story needed. Trying to "punch it up", trim it down, stuff it into a single movie with actors that aren't right for the parts, <em>hilariously</em> wooden dialogue, and egregiously unnecessary and out-of-character choreography solely because ILM already rendered stuff for it, ruins the story. I genuinely need to get my hands on the novelization because it sounds absolutely perfect--and it <em>is</em> long. It needs to be. It is the story of the collapse of a civilization, of the destruction of a religious order that has been the backbone of a society of <em>trillions</em> of people for tens of thousands of years.</p><p></p><p>So, just as with TTRPG design: complexity must be for a purpose, and that purpose needs to be worthy. Obviously, nothing is inherently worthy to all people all the time. But outside of simplicity-purists who won't accept anything but damn-near-maximum simplicity, there's usually something you can point to to say, "It's worthwhile to learn this, because grappling with it makes for an enjoyable challenge."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9638888, member: 6790260"] For TV shows, I will usually try to judge by the best (not the worst) episodes of the first season, and the proportion thereof. Because let's be real. The first season of TNG, [I]and[/I] the first season of AtLA, were both...not as good on average as 3/4 of the remainder. Both have great episodes and some...well, stinkers in TNG's case, merely weak-and-skippable in AtLA's case. [I]Overall[/I], some of the best television ever produced. (And, notably, neither even cracks 200, let alone 400-500!) I think what I would say, on that front, is that (like with a TTRPG! Back on topic, baybee!), long prose is only worth it if it's [I]really good[/I] and thus shortening it would genuinely weaken it. Some stories can only be told when they have the chance to stretch out. Recently watched Overly Sarcastic Productions' video on "Redeeming [I]Revenge of the Sith[/I]", and the sheer outright [I]operatic[/I] prose of the novelization is 100% what that story needed. Trying to "punch it up", trim it down, stuff it into a single movie with actors that aren't right for the parts, [I]hilariously[/I] wooden dialogue, and egregiously unnecessary and out-of-character choreography solely because ILM already rendered stuff for it, ruins the story. I genuinely need to get my hands on the novelization because it sounds absolutely perfect--and it [I]is[/I] long. It needs to be. It is the story of the collapse of a civilization, of the destruction of a religious order that has been the backbone of a society of [I]trillions[/I] of people for tens of thousands of years. So, just as with TTRPG design: complexity must be for a purpose, and that purpose needs to be worthy. Obviously, nothing is inherently worthy to all people all the time. But outside of simplicity-purists who won't accept anything but damn-near-maximum simplicity, there's usually something you can point to to say, "It's worthwhile to learn this, because grappling with it makes for an enjoyable challenge." [/QUOTE]
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