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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9638890" data-attributes="member: 6790260"><p>Are you seriously accusing me of being a poor sport simply because I don't want to be <strong>forced</strong> to play a game where my characters <strong>will</strong> die, over and over and over again, before I'm <em>allowed</em> to get to the part of the game I find mechanically engaging?</p><p></p><p>I can get roleplay anytime, without any need for complicated rules. I have entire <em>worlds</em> of roleplay at my fingertips that don't require that. Why should I put up with rules that <strong>require</strong> me to suffer through stuff I hate?</p><p></p><p>And why should <em>your</em> vision be the one and only vision allowed into the rules? Again, you haven't actually answered the question. You've just thrown an <em>ad hominem</em> my direction and called it a day.</p><p></p><p>Why should the rules actively exclude my preferences in order to make it very slightly easier for you to enjoy yours?</p><p></p><p></p><p>"Slip ups" don't usually ruin experiences. Except in the kind of situation you're talking about. Where they do on the regular. That's <em>literally</em> the reason people use to justify fudging.</p><p></p><p></p><p>But lots of them don't. As in, almost all of them don't. It's the extremely rare exception that does.</p><p></p><p></p><p>Again: <strong>why should I practice something I don't enjoy, which isn't adding anything to my life, and isn't developing any skills other than ones used by this thing I'm not enjoying?</strong></p><p></p><p>That's what you're failing to answer here. It's like saying that practicing 52-pickup to become really good at 52-pickup is for some reason worth doing because...getting better at something is always worthwhile? Or something? I literally can't parse an argument out of this that isn't either completely circular or trivially false.</p><p></p><p></p><p>There is a vast difference between "there's always more to learn" and "you must put in at least 500 hours before you're able to start having fun the way you want to."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9638890, member: 6790260"] Are you seriously accusing me of being a poor sport simply because I don't want to be [B]forced[/B] to play a game where my characters [B]will[/B] die, over and over and over again, before I'm [I]allowed[/I] to get to the part of the game I find mechanically engaging? I can get roleplay anytime, without any need for complicated rules. I have entire [I]worlds[/I] of roleplay at my fingertips that don't require that. Why should I put up with rules that [B]require[/B] me to suffer through stuff I hate? And why should [I]your[/I] vision be the one and only vision allowed into the rules? Again, you haven't actually answered the question. You've just thrown an [I]ad hominem[/I] my direction and called it a day. Why should the rules actively exclude my preferences in order to make it very slightly easier for you to enjoy yours? "Slip ups" don't usually ruin experiences. Except in the kind of situation you're talking about. Where they do on the regular. That's [I]literally[/I] the reason people use to justify fudging. But lots of them don't. As in, almost all of them don't. It's the extremely rare exception that does. Again: [B]why should I practice something I don't enjoy, which isn't adding anything to my life, and isn't developing any skills other than ones used by this thing I'm not enjoying?[/B] That's what you're failing to answer here. It's like saying that practicing 52-pickup to become really good at 52-pickup is for some reason worth doing because...getting better at something is always worthwhile? Or something? I literally can't parse an argument out of this that isn't either completely circular or trivially false. There is a vast difference between "there's always more to learn" and "you must put in at least 500 hours before you're able to start having fun the way you want to." [/QUOTE]
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