Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9639518" data-attributes="member: 29398"><p>Nothing to do with "forced"; much more to do with how a player reacts when their character dies or something else awful happens to it, be it through poor play or sheer bad luck or whatever. (note that I'm assuming a non-malicious DM here; a malicious or vindictive DM is its own problem requiring a different discussion)</p><p></p><p>I've played with and DMed a lot of "good sports" who take such things in stride and carry on. I've also played with and DMed (fortunately not as many!) some poor sports who when bad things happened would pout or throw dice or storm out or maybe even all three.</p><p></p><p>I have exactly zero use for or tolerance of the latter. I'd really like to think this isn't a controversial position; if it is, we've (as in, far more than just the gaming community) got bigger problems.</p><p></p><p>I also, perhaps more controversially, have zero use for a system or table wherein character death and other bad things by design cannot happen (or cannot happen without player consent); such things seem to me to exist in order to cater to the poor sports, and I don't see that sort of attitude as something to be in any way supported or encouraged.</p><p></p><p>I'm failing to see the connection between new DM slip-ups and fudging.</p><p></p><p>I think I've either lost the point here or you're misinterpreting what I wrote (the latter always possible as I'm not always the best at making myself clear).</p><p></p><p>And I'm saying the former, not the latter.</p><p></p><p>Then again, how many supervised flight hours does a trainee pilot have to put in before being allowed to fly alone, as mandated by regulations? Most DMs don't get much if any training at it, either formal or informal, other than through paying attention to how their existing DM does it; and the various DMGs' advice all put together - while well-meaning - still falls rather short of the mark. Which means the only avenue left is a simple equation: [trial + error + persistence].</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9639518, member: 29398"] Nothing to do with "forced"; much more to do with how a player reacts when their character dies or something else awful happens to it, be it through poor play or sheer bad luck or whatever. (note that I'm assuming a non-malicious DM here; a malicious or vindictive DM is its own problem requiring a different discussion) I've played with and DMed a lot of "good sports" who take such things in stride and carry on. I've also played with and DMed (fortunately not as many!) some poor sports who when bad things happened would pout or throw dice or storm out or maybe even all three. I have exactly zero use for or tolerance of the latter. I'd really like to think this isn't a controversial position; if it is, we've (as in, far more than just the gaming community) got bigger problems. I also, perhaps more controversially, have zero use for a system or table wherein character death and other bad things by design cannot happen (or cannot happen without player consent); such things seem to me to exist in order to cater to the poor sports, and I don't see that sort of attitude as something to be in any way supported or encouraged. I'm failing to see the connection between new DM slip-ups and fudging. I think I've either lost the point here or you're misinterpreting what I wrote (the latter always possible as I'm not always the best at making myself clear). And I'm saying the former, not the latter. Then again, how many supervised flight hours does a trainee pilot have to put in before being allowed to fly alone, as mandated by regulations? Most DMs don't get much if any training at it, either formal or informal, other than through paying attention to how their existing DM does it; and the various DMGs' advice all put together - while well-meaning - still falls rather short of the mark. Which means the only avenue left is a simple equation: [trial + error + persistence]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
Top