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General Tabletop Discussion
*Dungeons & Dragons
D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="dave2008" data-source="post: 9653026" data-attributes="member: 83242"><p>I am not quite following what you are asking / suggesting. To hopefully help, I will explain what we do in more detail. </p><p></p><p>Hit Points: </p><ul> <li data-xf-list-type="ul">No different than standard 5e. </li> <li data-xf-list-type="ul">Calculated the same and function the same.</li> <li data-xf-list-type="ul">Recovered that same (or whatever rest and recovery variant you want)</li> </ul><p>Bloodied Hit Points: </p><ul> <li data-xf-list-type="ul">These are a separate fool of "vitality" points. </li> <li data-xf-list-type="ul">They are based on size x (Str mod + con mod). Medium is (1), so for PCs: 1x (Str mod + con mod).</li> <li data-xf-list-type="ul">These do not increase w/ level.</li> <li data-xf-list-type="ul">You only take BHP damage on a critical hit (which is target AC +10 or save DC -10) or after your HP = 0.</li> <li data-xf-list-type="ul">You die at 0 BHP</li> <li data-xf-list-type="ul">Natural recovery of BHP is 1 BHP per extended rest (1 week) with bonuses (in time and or amount of recovery) for successful medicine checks and barber's tools ( healing kit, etc.).</li> <li data-xf-list-type="ul">BHP can be recovered by magic at the rate of 1 BHP/ 10 HP of healing magic.</li> <li data-xf-list-type="ul">Armor DR only comes into effect when you would take BHP damage. The BHP damage is reduce by your armors DR.</li> </ul><p></p><p>So we have a separate pool of vitality points; however, it more than just another pool of hit points. Simply drawing from those to restore HP wouldn't achieve all of what we are doing with BHP. If I understand what you are suggesting / asking.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9653026, member: 83242"] I am not quite following what you are asking / suggesting. To hopefully help, I will explain what we do in more detail. Hit Points: [LIST] [*]No different than standard 5e. [*]Calculated the same and function the same. [*]Recovered that same (or whatever rest and recovery variant you want) [/LIST] Bloodied Hit Points: [LIST] [*]These are a separate fool of "vitality" points. [*]They are based on size x (Str mod + con mod). Medium is (1), so for PCs: 1x (Str mod + con mod). [*]These do not increase w/ level. [*]You only take BHP damage on a critical hit (which is target AC +10 or save DC -10) or after your HP = 0. [*]You die at 0 BHP [*]Natural recovery of BHP is 1 BHP per extended rest (1 week) with bonuses (in time and or amount of recovery) for successful medicine checks and barber's tools ( healing kit, etc.). [*]BHP can be recovered by magic at the rate of 1 BHP/ 10 HP of healing magic. [*]Armor DR only comes into effect when you would take BHP damage. The BHP damage is reduce by your armors DR. [/LIST] So we have a separate pool of vitality points; however, it more than just another pool of hit points. Simply drawing from those to restore HP wouldn't achieve all of what we are doing with BHP. If I understand what you are suggesting / asking. [/QUOTE]
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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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