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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="Image Miroir" data-source="post: 9653040" data-attributes="member: 7052067"><p>I started more or less at the same time you did, and it seems to me we could have this discussion 40 years ago as AD&D was not really good to play the style of "Arthurian legends, The Hobbit, The Lord of the Rings, Fafhrd and the Grey Mouser, or Conan".</p><p>I'm sure you remember the debates about the hit points... D&D3 pushed that default even further, as you have HD even beyond level 10. If you had the easier way to succeed saving throws and to get XP, for sure the flavor is not the same. We escaped the Y2T bug only to enter the age of "snow flakes mechanics". The new motto: do not frustrate or hurt the feelings and emotions of the kids. This turning point was enforced with 4th and 5th editions. Now, in the Monster Manual, they call wolves what we nicknamed long-hair chihuahua! And what could be said when a single campaign can bring you from level 1 to level 20?</p><p></p><p>For some of us, to feel epic we need a significative level of risk. The solution then is to orient toward other game mechanics like: Runequest, Pendragon or even Ars Magica. Obviously Pendragon is perfect to play Arthurian legends, but also all the influence you named (and even Games of Thrones). Runequest is also perfect for universes like Conan (or The Witcher); and Ars Magica can make magic feeling like... magic.</p><p></p><p>Remember, when looking at D&D5: "the truth is ou there!"</p></blockquote><p></p>
[QUOTE="Image Miroir, post: 9653040, member: 7052067"] I started more or less at the same time you did, and it seems to me we could have this discussion 40 years ago as AD&D was not really good to play the style of "Arthurian legends, The Hobbit, The Lord of the Rings, Fafhrd and the Grey Mouser, or Conan". I'm sure you remember the debates about the hit points... D&D3 pushed that default even further, as you have HD even beyond level 10. If you had the easier way to succeed saving throws and to get XP, for sure the flavor is not the same. We escaped the Y2T bug only to enter the age of "snow flakes mechanics". The new motto: do not frustrate or hurt the feelings and emotions of the kids. This turning point was enforced with 4th and 5th editions. Now, in the Monster Manual, they call wolves what we nicknamed long-hair chihuahua! And what could be said when a single campaign can bring you from level 1 to level 20? For some of us, to feel epic we need a significative level of risk. The solution then is to orient toward other game mechanics like: Runequest, Pendragon or even Ars Magica. Obviously Pendragon is perfect to play Arthurian legends, but also all the influence you named (and even Games of Thrones). Runequest is also perfect for universes like Conan (or The Witcher); and Ars Magica can make magic feeling like... magic. Remember, when looking at D&D5: "the truth is ou there!" [/QUOTE]
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