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D&D Editions: Anybody Else Feel Like They Don't Fit In?
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<blockquote data-quote="dave2008" data-source="post: 9654089" data-attributes="member: 83242"><p>I will try to explain, but I am don't know that I have the ability to clearly and fully do so. I know I can't explain my point as thoroughly as you do yours!</p><p></p><p></p><p>I can't speak for other systems or how other people use them. I have never played in a system the had separate pools for wounds and vitality. Though we had heard of them, we just made a system that works for us. I say this just to let you know I am not speaking about other systems or other viewpoints or other experiences with VP & WP (HP & BHP), just our own.</p><p>For us HP are:</p><p>An abstraction of a creature's luck, divine favor, stamina, ability to take minor physical injury, and mostly skill. You get more HP as you level primarily because you are more skilled at avoiding serious injury. For us healing surges (we use HD now) are, in large part, the stamina portion of that formula. </p><p></p><p>So for us, HP is not simply luck points. <strong>HP is a creatures ability to avoid serious injury</strong>. This can be physical (thick skin), celestial (a god's favor), stamina (attrition, recovery, etc.), or skill (combat/adventure training aka levels).</p><p></p><p></p><p>To be honest we hardly ever come across magic healing. My group has no magic using healers (the only magic user we have is a Wizard). So most of our HP healing is through spending HD or rest, and healer's kit, medicine checks, and rest for BHP. Sometimes I may throw them a potion or too. We play in a low magic setting. </p><p></p><p>So I don't really care if magic makes it easy to heal. That is the point of magic IMO: make difficult/impossible things easy/possible. If a cleric is using a bunch of spells to heal the party, that is working as intended IMO. I don't understand why this would heaving be an issue.</p><p></p><p>OH, I did forget that magic healing requires you to spend your (the recipient) HD. I took that idea from 4e. Like I said, we rarely come across magic healing!</p><p></p><p>This might be a good time to explain that PCs can spend HD on a lot of things. Here is a snip of our basic HD rules, though we make things up as we go along too:</p><p>[ATTACH=full]404912[/ATTACH]</p><p></p><p></p><p></p><p>It is the only track of death in our game. 0 HP has no mechanical effect except you gain 1 level of exhaustion and any future damage goes to your BHP (until you recover some HP).</p></blockquote><p></p>
[QUOTE="dave2008, post: 9654089, member: 83242"] I will try to explain, but I am don't know that I have the ability to clearly and fully do so. I know I can't explain my point as thoroughly as you do yours! I can't speak for other systems or how other people use them. I have never played in a system the had separate pools for wounds and vitality. Though we had heard of them, we just made a system that works for us. I say this just to let you know I am not speaking about other systems or other viewpoints or other experiences with VP & WP (HP & BHP), just our own. For us HP are: An abstraction of a creature's luck, divine favor, stamina, ability to take minor physical injury, and mostly skill. You get more HP as you level primarily because you are more skilled at avoiding serious injury. For us healing surges (we use HD now) are, in large part, the stamina portion of that formula. So for us, HP is not simply luck points. [B]HP is a creatures ability to avoid serious injury[/B]. This can be physical (thick skin), celestial (a god's favor), stamina (attrition, recovery, etc.), or skill (combat/adventure training aka levels). To be honest we hardly ever come across magic healing. My group has no magic using healers (the only magic user we have is a Wizard). So most of our HP healing is through spending HD or rest, and healer's kit, medicine checks, and rest for BHP. Sometimes I may throw them a potion or too. We play in a low magic setting. So I don't really care if magic makes it easy to heal. That is the point of magic IMO: make difficult/impossible things easy/possible. If a cleric is using a bunch of spells to heal the party, that is working as intended IMO. I don't understand why this would heaving be an issue. OH, I did forget that magic healing requires you to spend your (the recipient) HD. I took that idea from 4e. Like I said, we rarely come across magic healing! This might be a good time to explain that PCs can spend HD on a lot of things. Here is a snip of our basic HD rules, though we make things up as we go along too: [ATTACH type="full" size="684x221"]404912[/ATTACH] It is the only track of death in our game. 0 HP has no mechanical effect except you gain 1 level of exhaustion and any future damage goes to your BHP (until you recover some HP). [/QUOTE]
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