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<blockquote data-quote="Keldryn" data-source="post: 3713098" data-attributes="member: 11999"><p>The 2e DMG was almost completely and utterly worthless, in my opinion. Granted, I had played B/X D&D and AD&D 1st Edition for 3 or 4 years by the time 2nd Edition came out. About the only thing I ever used the 2e DMG for was magic item descriptions. The 2e "Campaign Sourcebook and Catacomb Guide" contained much of the advice about running a game that should have been in the DMG.</p><p></p><p>I don't think I would go so far as to call the 1e DMG a work of art and the standard by which all other books should be measured, but it was far superior to the 2e DMG. The 1e DMG is a near-legendary example of poor organization (in the first 30 pages or so, we're getting stuff about diseases and mental disorders?) and does have a rather stream-of-consciousness feel to the writing. It also contains a lot of material that really belongs in the Player's Handbook. It's entertaining to read, but kind of stinks for looking something up in the middle of the game. The 3e DMG and the 3.5e DMG in particular were very well done and are nice throwbacks to the 1e DMG, in my opinion. But much better organized.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 3713098, member: 11999"] The 2e DMG was almost completely and utterly worthless, in my opinion. Granted, I had played B/X D&D and AD&D 1st Edition for 3 or 4 years by the time 2nd Edition came out. About the only thing I ever used the 2e DMG for was magic item descriptions. The 2e "Campaign Sourcebook and Catacomb Guide" contained much of the advice about running a game that should have been in the DMG. I don't think I would go so far as to call the 1e DMG a work of art and the standard by which all other books should be measured, but it was far superior to the 2e DMG. The 1e DMG is a near-legendary example of poor organization (in the first 30 pages or so, we're getting stuff about diseases and mental disorders?) and does have a rather stream-of-consciousness feel to the writing. It also contains a lot of material that really belongs in the Player's Handbook. It's entertaining to read, but kind of stinks for looking something up in the middle of the game. The 3e DMG and the 3.5e DMG in particular were very well done and are nice throwbacks to the 1e DMG, in my opinion. But much better organized. [/QUOTE]
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