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<blockquote data-quote="GnomeGames" data-source="post: 2460678" data-attributes="member: 34952"><p><strong>How you can use D&D for education</strong></p><p></p><p>Don't ever underestimate how you can use D&D in the classroom. We've used the d20 system for several classrooms - </p><p> </p><p>Firs remember that all characters have history. How did they get to be who they are? This makes for some great writing opportunities that you can expand upon as the play and class develops. To keep the administration happy remember as you write the lesson plans to identify the local and state benchmarks and standards that your class (not game) will include. Remember that you are not playing a game - you are teaching.</p><p> </p><p>Some things we've seen the d20 system used for:</p><p> </p><p>d20 Modern for an American Civil War historical unit - using detailed characters and NPC's exploring the underground railroad. Players had to create their characters using research, reading and comprehension skills based on factual accounts during the time period. We used the basic rules; skipped a lot of stufff to keep it simple and controlled the scenario very closely. </p><p> </p><p>D&D - use the rule books as ideas for writing descriptive paragraphs and stories. Don;t get too wrapped up in the game mechanics - use the books as idea sources. Then have the kids create their own chracters and present them with challenges in groups - this forces them to cooperate, learn how to intereact together to overcome small objectives etc. Make sure you plan for writing excercises that hit the grade appropriate standards.</p><p> </p><p>D&D statistics - not for the faint of heart. Use very specific situtations to determine the probability of the success of a battle based purely on statistics. You develop story problems that also challenge their reading comprehension. An alternative to this is the statistical research to test the outcome of their predictions using the dice.</p><p> </p><p>D&D literature studies - where did the basic characters come from? Conan, Lord of the Rings, mythology? You can wrap entire units around the literary and historical sources of many of the critters and characters. This should include research skills, writing and comprehension skills all centered on state and local standards.</p><p> </p><p>If you need some specific class ideas give me a call or email. I'm sure we can help.</p><p> </p><p>Pat Fuge</p><p>Gnome Games</p><p>(920) 499-GAME</p><p>UW Green Bay Games in Education Lecturer</p></blockquote><p></p>
[QUOTE="GnomeGames, post: 2460678, member: 34952"] [b]How you can use D&D for education[/b] Don't ever underestimate how you can use D&D in the classroom. We've used the d20 system for several classrooms - Firs remember that all characters have history. How did they get to be who they are? This makes for some great writing opportunities that you can expand upon as the play and class develops. To keep the administration happy remember as you write the lesson plans to identify the local and state benchmarks and standards that your class (not game) will include. Remember that you are not playing a game - you are teaching. Some things we've seen the d20 system used for: d20 Modern for an American Civil War historical unit - using detailed characters and NPC's exploring the underground railroad. Players had to create their characters using research, reading and comprehension skills based on factual accounts during the time period. We used the basic rules; skipped a lot of stufff to keep it simple and controlled the scenario very closely. D&D - use the rule books as ideas for writing descriptive paragraphs and stories. Don;t get too wrapped up in the game mechanics - use the books as idea sources. Then have the kids create their own chracters and present them with challenges in groups - this forces them to cooperate, learn how to intereact together to overcome small objectives etc. Make sure you plan for writing excercises that hit the grade appropriate standards. D&D statistics - not for the faint of heart. Use very specific situtations to determine the probability of the success of a battle based purely on statistics. You develop story problems that also challenge their reading comprehension. An alternative to this is the statistical research to test the outcome of their predictions using the dice. D&D literature studies - where did the basic characters come from? Conan, Lord of the Rings, mythology? You can wrap entire units around the literary and historical sources of many of the critters and characters. This should include research skills, writing and comprehension skills all centered on state and local standards. If you need some specific class ideas give me a call or email. I'm sure we can help. Pat Fuge Gnome Games (920) 499-GAME UW Green Bay Games in Education Lecturer [/QUOTE]
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