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D&D Encounters: Admission charge or free?
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<blockquote data-quote="Smeelbo" data-source="post: 5134521" data-attributes="member: 81898"><p><strong>How Encounter 1 went</strong></p><p></p><p>We started <em>D&D Encounters</em> last Wednesday, March 24th, and it went well enough. Half the players were experienced <em>4E</em> players, holdovers from our previous in-store Wednesday night <em>4E</em> campaign, and two of those were back up DMs in case we need to open up additional tables. Volunteers, like myself.</p><p> </p><p>Half the players were new to <em>4E</em> <u>and</u> and new to our store. One fellow had driven close to a hundred miles to attend, and one fellow had never played <u>any</u> RPG at all. I've had more calls and e-mails since then, and so I expect to open up a second or even third table this coming Wednesday, March 31st.</p><p> </p><p>Because I had to take care of my mother, I was late arriving, so in the interests of time <em>Pizza The Hut</em> has been pushed back to next week. I made it clear to all the players present for the first game that their spots were <u>guaranteed</u> for the following weeks, that if more players showed either our volunteer DMs would bow out or open a second table.</p><p> </p><p>The additional effort put into the adventure really showed. It took me less than a couple hours to fix the adventure, although they really should have included an additional page of local maps: the western coast around <em>WaterDeep</em>, the <em>City of WaterDeep</em> and the cross section of <em>UnderMountain</em> from the <em>Expeditions</em> book.</p><p> </p><p></p><p>I used the play mat from <em>HammerFast</em> depicting a tavern, it even had a <em>"Yawning Portal"</em> in the center of the barroom floor. The modifications to the adventure were fairly simple:[spoiler]</p><ul> <li data-xf-list-type="ul">Armed the <em>Human Bandits</em> with clubs, [W] = 1D6, to make Fayne's <em>"beating"</em> more realistic.</li> <li data-xf-list-type="ul">Changed the bandit's tactics so that the first bandit pushed the ladder down into the canal, while the second bandit apparently beat <em>Fayne</em>, and together, dragging her off the stairs and robbing her.</li> <li data-xf-list-type="ul">Had the <em>Crenellated Wall</em> grant cover to small <em>or</em> prone characters, and concealment <u>and</u> cover for prone small characters.</li> <li data-xf-list-type="ul">Added a second Halfling <em>(for the 6th player)</em>, and armed them with hand crossbows instead of slings.</li> <li data-xf-list-type="ul">Started the halflings hidden<em> (DC19)</em> and prone with their crossbows.</li> <li data-xf-list-type="ul">Applied the balance rules to the bridge, so that characters on the bridge granted combat advantage.</li> <li data-xf-list-type="ul">Divided the ladder into 4 spaces, and made it a DC5 <em>Athletics</em> check.</li> </ul><p>[/spoiler] <ul> <li data-xf-list-type="ul"></li> </ul><p>All in all it went pretty well, it was a good group, and I am looking forward to next week.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 5134521, member: 81898"] [b]How Encounter 1 went[/b] We started [I]D&D Encounters[/I] last Wednesday, March 24th, and it went well enough. Half the players were experienced [I]4E[/I] players, holdovers from our previous in-store Wednesday night [I]4E[/I] campaign, and two of those were back up DMs in case we need to open up additional tables. Volunteers, like myself. Half the players were new to [I]4E[/I] [U]and[/U] and new to our store. One fellow had driven close to a hundred miles to attend, and one fellow had never played [U]any[/U] RPG at all. I've had more calls and e-mails since then, and so I expect to open up a second or even third table this coming Wednesday, March 31st. Because I had to take care of my mother, I was late arriving, so in the interests of time [I]Pizza The Hut[/I] has been pushed back to next week. I made it clear to all the players present for the first game that their spots were [U]guaranteed[/U] for the following weeks, that if more players showed either our volunteer DMs would bow out or open a second table. The additional effort put into the adventure really showed. It took me less than a couple hours to fix the adventure, although they really should have included an additional page of local maps: the western coast around [I]WaterDeep[/I], the [I]City of WaterDeep[/I] and the cross section of [I]UnderMountain[/I] from the [I]Expeditions[/I] book. I used the play mat from [I]HammerFast[/I] depicting a tavern, it even had a [I]"Yawning Portal"[/I] in the center of the barroom floor. The modifications to the adventure were fairly simple:[spoiler] [LIST] [*]Armed the [I]Human Bandits[/I] with clubs, [W] = 1D6, to make Fayne's [I]"beating"[/I] more realistic. [*]Changed the bandit's tactics so that the first bandit pushed the ladder down into the canal, while the second bandit apparently beat [I]Fayne[/I], and together, dragging her off the stairs and robbing her. [*]Had the [I]Crenellated Wall[/I] grant cover to small [I]or[/I] prone characters, and concealment [U]and[/U] cover for prone small characters. [*]Added a second Halfling [I](for the 6th player)[/I], and armed them with hand crossbows instead of slings. [*]Started the halflings hidden[I] (DC19)[/I] and prone with their crossbows. [*]Applied the balance rules to the bridge, so that characters on the bridge granted combat advantage. [*]Divided the ladder into 4 spaces, and made it a DC5 [I]Athletics[/I] check.[/LIST][/spoiler][LIST] [/LIST]All in all it went pretty well, it was a good group, and I am looking forward to next week. [B]Smeelbo[/B] [/QUOTE]
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