Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Encounters: Hoard of the Dragon Queen (spoilers, complete! 18 sessions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 6462195" data-attributes="member: 3586"><p>We had a couple of DMs missing for this session, but thankfully we were able to cover every table, even though it meant that Paul was DMing Lee’s group rather than playing on my table. Josh also did superb work DMing his regular 7.30pm table as well as filling in for our other Josh at 5.30pm. My own table was full, except for Paul, but we were still down a few players overall – about 30ish were present for this week.</p><p></p><p>This session saw the group following the cultists out of Waterdeep and to a work camp near Neverwinter, a journey of about a ten-day. There wasn’t as much role-playing and shopping in Waterdeep as I expected, with the group moving on pretty quickly to joining the caravan the cultists were travelling with as guards. The caravan was pretty small, in fact – about twelve guards in all, which meant that the player characters with Janma made up more than half the guards! The cultists were not particularly happy to see the party again, although Mordechai (Josh) was trying to disguise himself.</p><p></p><p>The journey was an excellent time to throw some more monsters at the group – both for the XP as well as demonstrating exactly how dangerous this part of the world could be.</p><p></p><p>Ogres came first and, a couple of days later, trolls. The players did really well at defeating the threats, although they killed a few of the other guards protecting the caravan. The fight against the trolls was made much easier by two of the characters able to fling fire bolts at the trolls and thus negating their ability to regenerate. They gained a good deal of respect from the other members of the caravan thereby.</p><p></p><p>Eventually, the group came to the end of their journey – a work camp near Neverwinter. The camp was run by a half-orc with the improbable name of Bog Luck, who quickly took charge of the unloading of the wagons. The players were very interested in where the cultists’ treasure would be taken, and were somewhat bemused to see their crates locked in a secure area by the half-orc. That night, Lewis and Tim went skulking, trying to work out a way into the secured area. As they did so, they became aware of the sound of movement within. However, the door – which could only be opened from the outside – was still locked. What was going on?</p><p></p><p>They decided to find Bog Luck to get him to admit them to the strongroom. He refused, blustering that there could be no-one there, especially as all the noises had stopped by the time he arrived. The group appealed to the leader of their caravan, an old soldier who was well respected in the camp, and he agreed with them and forced Bog Luck to open the strongroom.</p><p></p><p>There was no-one inside, but the pair couldn’t find the cultists’ boxes. What they did find was a secret trapdoor leading to a tunnel!</p><p></p><p>Before they got a chance to follow it, one of the cultists, who had been holding a grudge since the murder of his friend a few days back, attacked the pair. The cultist was no match for them, and soon enough all of the party were ready to continue onwards, following the secret tunnel to wherever it might lead.</p><p></p><p>There was a good amount of role-playing and investigation in the later sections of tonight’s session. This brings us to the end of Episode 5 of Hoard of the Dragon Queen. We’ll be returning to some site-based adventures in the next few sessions.</p></blockquote><p></p>
[QUOTE="MerricB, post: 6462195, member: 3586"] We had a couple of DMs missing for this session, but thankfully we were able to cover every table, even though it meant that Paul was DMing Lee’s group rather than playing on my table. Josh also did superb work DMing his regular 7.30pm table as well as filling in for our other Josh at 5.30pm. My own table was full, except for Paul, but we were still down a few players overall – about 30ish were present for this week. This session saw the group following the cultists out of Waterdeep and to a work camp near Neverwinter, a journey of about a ten-day. There wasn’t as much role-playing and shopping in Waterdeep as I expected, with the group moving on pretty quickly to joining the caravan the cultists were travelling with as guards. The caravan was pretty small, in fact – about twelve guards in all, which meant that the player characters with Janma made up more than half the guards! The cultists were not particularly happy to see the party again, although Mordechai (Josh) was trying to disguise himself. The journey was an excellent time to throw some more monsters at the group – both for the XP as well as demonstrating exactly how dangerous this part of the world could be. Ogres came first and, a couple of days later, trolls. The players did really well at defeating the threats, although they killed a few of the other guards protecting the caravan. The fight against the trolls was made much easier by two of the characters able to fling fire bolts at the trolls and thus negating their ability to regenerate. They gained a good deal of respect from the other members of the caravan thereby. Eventually, the group came to the end of their journey – a work camp near Neverwinter. The camp was run by a half-orc with the improbable name of Bog Luck, who quickly took charge of the unloading of the wagons. The players were very interested in where the cultists’ treasure would be taken, and were somewhat bemused to see their crates locked in a secure area by the half-orc. That night, Lewis and Tim went skulking, trying to work out a way into the secured area. As they did so, they became aware of the sound of movement within. However, the door – which could only be opened from the outside – was still locked. What was going on? They decided to find Bog Luck to get him to admit them to the strongroom. He refused, blustering that there could be no-one there, especially as all the noises had stopped by the time he arrived. The group appealed to the leader of their caravan, an old soldier who was well respected in the camp, and he agreed with them and forced Bog Luck to open the strongroom. There was no-one inside, but the pair couldn’t find the cultists’ boxes. What they did find was a secret trapdoor leading to a tunnel! Before they got a chance to follow it, one of the cultists, who had been holding a grudge since the murder of his friend a few days back, attacked the pair. The cultist was no match for them, and soon enough all of the party were ready to continue onwards, following the secret tunnel to wherever it might lead. There was a good amount of role-playing and investigation in the later sections of tonight’s session. This brings us to the end of Episode 5 of Hoard of the Dragon Queen. We’ll be returning to some site-based adventures in the next few sessions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Encounters: Hoard of the Dragon Queen (spoilers, complete! 18 sessions)
Top