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D&D Encounters: Storm over Neverwinter - Yuck!
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<blockquote data-quote="MerricB" data-source="post: 6137785" data-attributes="member: 3586"><p>There's only a couple of sessions left in the current D&D Encounters season, and I can't wait to see the back of it. Where the previous season - Against the Cult of Chaos - was one of my favourite RPG experiences, Storm over Neverwinter is absolutely dreadful.</p><p></p><p>The mere concept of D&D Encounters has structural problems, but, as the series has gone on, it has added more non-combat material to flesh out the session. This has basically disappeared with this season. Each session has basically been "You have a combat", without the role-playing or investigation that was so evident before. Every so often, there's a nod towards some investigation, but the paucity of the material has not given me anything to work with.</p><p></p><p>There's a major revelation of the villain at the end of the 5th session which left the players wondering who the hell he was - there certainly wasn't enough building up of him beforehand as a memorable NPC. The 5th session also had the possibility (by the map) of the group entering the keep, bypassing the monsters and ending the session within about 10 minutes. ARGH!</p><p></p><p>Is anyone else playing/running this season? How are you finding it?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6137785, member: 3586"] There's only a couple of sessions left in the current D&D Encounters season, and I can't wait to see the back of it. Where the previous season - Against the Cult of Chaos - was one of my favourite RPG experiences, Storm over Neverwinter is absolutely dreadful. The mere concept of D&D Encounters has structural problems, but, as the series has gone on, it has added more non-combat material to flesh out the session. This has basically disappeared with this season. Each session has basically been "You have a combat", without the role-playing or investigation that was so evident before. Every so often, there's a nod towards some investigation, but the paucity of the material has not given me anything to work with. There's a major revelation of the villain at the end of the 5th session which left the players wondering who the hell he was - there certainly wasn't enough building up of him beforehand as a memorable NPC. The 5th session also had the possibility (by the map) of the group entering the keep, bypassing the monsters and ending the session within about 10 minutes. ARGH! Is anyone else playing/running this season? How are you finding it? Cheers! [/QUOTE]
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D&D Encounters: Storm over Neverwinter - Yuck!
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