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D&D Essentials Kit
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<blockquote data-quote="Jester David" data-source="post: 7815129" data-attributes="member: 37579"><p>The <em>D&D Essentials Kit</em> is a decent starter box. Arguably one of the best starter boxes D&D has ever done. Because it includes character generation and tries to walk brand new players through the game, it’s an excellent product for players new to RPGs in general and D&D in specific. And the sidekick system and design of the adventures is a novel addition that nicely distinguishes this product from prior attempts. Unlike the <em>Starter Set</em>, which was a rote product designed to hit checkboxes of what was expected in a new player kit, the <em>Essentials Kit </em>innovates and tries to add some surprises, such as the quest and magic item cards and the sidekick rules. Even the adventure tries to innovate slightly, being a series of connected quests that can be knocked out during a lunch break. </p><p></p><p>Sadly, the included rulebook doesn’t make it easier to consume the rules or start playing than downloading the free Basic Rules. You still need to read through one or two dozen pages of solid text. The box doesn’t present the rules any more simply, or make playing any easier.</p><p></p><p>I do wish a little more work an imagination could have been put into the quests. A little investigation and problem solving and perhaps a puzzle or two. Highlight the different ways of playing D&D and different types of adventure you can run. As presented, the quests are not only generic but a tad repetitive. While a skilled dungeon master should easily be able to take what’s written in this product and turn it into a memorable and interesting encounter, the whole point of starter sets is that the DM isn’t skilled and needs that extra hand.</p><p></p><p>Despite these complaints, this product really raises the bar for D&D starter boxes, and is one of the best boxed sets for new players D&D has ever produced. </p><p></p><p><strong></strong></p><p><strong>Read my full review </strong><a href="http://www.5mwd.com/archives/5736" target="_blank"><strong>HERE</strong></a></p></blockquote><p></p>
[QUOTE="Jester David, post: 7815129, member: 37579"] The [I]D&D Essentials Kit[/I] is a decent starter box. Arguably one of the best starter boxes D&D has ever done. Because it includes character generation and tries to walk brand new players through the game, it’s an excellent product for players new to RPGs in general and D&D in specific. And the sidekick system and design of the adventures is a novel addition that nicely distinguishes this product from prior attempts. Unlike the [I]Starter Set[/I], which was a rote product designed to hit checkboxes of what was expected in a new player kit, the [I]Essentials Kit [/I]innovates and tries to add some surprises, such as the quest and magic item cards and the sidekick rules. Even the adventure tries to innovate slightly, being a series of connected quests that can be knocked out during a lunch break. Sadly, the included rulebook doesn’t make it easier to consume the rules or start playing than downloading the free Basic Rules. You still need to read through one or two dozen pages of solid text. The box doesn’t present the rules any more simply, or make playing any easier. I do wish a little more work an imagination could have been put into the quests. A little investigation and problem solving and perhaps a puzzle or two. Highlight the different ways of playing D&D and different types of adventure you can run. As presented, the quests are not only generic but a tad repetitive. While a skilled dungeon master should easily be able to take what’s written in this product and turn it into a memorable and interesting encounter, the whole point of starter sets is that the DM isn’t skilled and needs that extra hand. Despite these complaints, this product really raises the bar for D&D starter boxes, and is one of the best boxed sets for new players D&D has ever produced. [B] Read my full review [/B][URL='http://www.5mwd.com/archives/5736'][B]HERE[/B][/URL] [/QUOTE]
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