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D&D Essentials - What they are and who they're for
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<blockquote data-quote="MerricB" data-source="post: 5180467" data-attributes="member: 3586"><p>Certainly they'll be truncated. Not many 1st level characters need to know about Petrification. Or Stunning. </p><p></p><p>Prone? Yes, they'll probably need to know about that.</p><p></p><p>However, we're talking <em>only</em> about the Starter Set here, not the rest of the Essentials line. Starter sets <em>always</em> leave things out. But once we get to the new Rules Compendium? It's going to include the rules for everything. We know from the previews that Paragon Paths, Epic Destinies and suchlike are in the Heroes books. Rituals <em>might</em> be excluded, but why? To force people to buy the core books *in addition* to the Essentials line so they can run D&D?</p><p></p><p>Sorry, but no. That's not going to happen. </p><p></p><p>The Essential line - once past the Starter Set - will be the full game. It'll be the full game explained in a manner better for new players rather than experienced D&Ders. </p><p></p><p>The only part of it that won't be the full game is that it won't have every class, feat and power in the core books. They are, frankly, not needed. Instead, a new range of feats and powers (as well as a few core feats/powers) will be presented. Which makes these books interesting to old players in addition to new players: more options.</p><p></p><p>Ultimately, there won't be much difference between:</p><p></p><p>A player with Player's Handbook + D&D Insider <em>and</em> a player with D&D Compendium + Heroes of the Fallen Lands + D&D Insider</p><p></p><p>Both players should be able to create any character in D&D, and have the rules to play it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5180467, member: 3586"] Certainly they'll be truncated. Not many 1st level characters need to know about Petrification. Or Stunning. Prone? Yes, they'll probably need to know about that. However, we're talking [i]only[/i] about the Starter Set here, not the rest of the Essentials line. Starter sets [i]always[/i] leave things out. But once we get to the new Rules Compendium? It's going to include the rules for everything. We know from the previews that Paragon Paths, Epic Destinies and suchlike are in the Heroes books. Rituals [i]might[/i] be excluded, but why? To force people to buy the core books *in addition* to the Essentials line so they can run D&D? Sorry, but no. That's not going to happen. The Essential line - once past the Starter Set - will be the full game. It'll be the full game explained in a manner better for new players rather than experienced D&Ders. The only part of it that won't be the full game is that it won't have every class, feat and power in the core books. They are, frankly, not needed. Instead, a new range of feats and powers (as well as a few core feats/powers) will be presented. Which makes these books interesting to old players in addition to new players: more options. Ultimately, there won't be much difference between: A player with Player's Handbook + D&D Insider [i]and[/i] a player with D&D Compendium + Heroes of the Fallen Lands + D&D Insider Both players should be able to create any character in D&D, and have the rules to play it. Cheers! [/QUOTE]
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