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<blockquote data-quote="Yaarel" data-source="post: 9842419" data-attributes="member: 58172"><p>I mostly like the way D&D is evolving across the editions.</p><p></p><p>The spellcasters becoming more spontaneous with the ejection of vancian casting (late 3e) is the biggest breakthru.</p><p></p><p>The understanding of the game engine as an ecosystem and how to balance player options (4e), made more choices meaningful - and ultimately made D&D more appealing to more people with different tastes (5e).</p><p></p><p>Character customization (late 2e) made almost any character concept possible (3e), thru reflavoring versatile mechanics (4e), and now there is a game engine that can handle robust mechanical tweaks for the sake of actualizing flavors during gameplay (5e).</p><p></p><p>I prefer the gaming style of mind theater and narrative immersion (1e), and became frustrated with rules that required minis on a grid (3e-4e). I am glad there is a return to the ideal of narrative immersion (5e). For players who prefer gridplay, this can now be done in a modular way as a setting (5e 2024) that has dedicated grid rules that are true for the setting.</p><p></p><p>I love the flavor of psionics (0e-1e), the power of an individuals soul (consciousness, mind, selfexpression), and am delighted the psionic flavor returns to the core rules (5e 2014 MM) as player options (5e 2024 PH).</p><p></p><p>I care about customization and need all options to roughly balance with each other in order to be viable choices for players who want them. I appreciate fixing almost all of the overpowered spells (5e 2014) and the current process of beefing up the underpowered spells (5e 2024).</p><p></p><p>I love that mages can fight with pure magic cantrips (4e-5e), rather than with pitiful wrongly-flavored weapons (1e-3e).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9842419, member: 58172"] I mostly like the way D&D is evolving across the editions. The spellcasters becoming more spontaneous with the ejection of vancian casting (late 3e) is the biggest breakthru. The understanding of the game engine as an ecosystem and how to balance player options (4e), made more choices meaningful - and ultimately made D&D more appealing to more people with different tastes (5e). Character customization (late 2e) made almost any character concept possible (3e), thru reflavoring versatile mechanics (4e), and now there is a game engine that can handle robust mechanical tweaks for the sake of actualizing flavors during gameplay (5e). I prefer the gaming style of mind theater and narrative immersion (1e), and became frustrated with rules that required minis on a grid (3e-4e). I am glad there is a return to the ideal of narrative immersion (5e). For players who prefer gridplay, this can now be done in a modular way as a setting (5e 2024) that has dedicated grid rules that are true for the setting. I love the flavor of psionics (0e-1e), the power of an individuals soul (consciousness, mind, selfexpression), and am delighted the psionic flavor returns to the core rules (5e 2014 MM) as player options (5e 2024 PH). I care about customization and need all options to roughly balance with each other in order to be viable choices for players who want them. I appreciate fixing almost all of the overpowered spells (5e 2014) and the current process of beefing up the underpowered spells (5e 2024). I love that mages can fight with pure magic cantrips (4e-5e), rather than with pitiful wrongly-flavored weapons (1e-3e). [/QUOTE]
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