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<blockquote data-quote="DragonLancer" data-source="post: 9842522" data-attributes="member: 11868"><p>Likes:</p><p></p><p>1. Simplified system. Easier to learn and teach now than it was through 1st to 3.5th.</p><p>2. The characters feel more balanced now than they have done in previous editions.</p><p>3. Advantage and Disadvantage. So much better than trying to decide modifiers.</p><p>4. Encounter building is generally easier now than ever before.</p><p>5. Less dependency on magic items. I'm used to 3rd and Pathfinder 1st where if you everyone was a walking Christmas Tree of magic stuff.</p><p>6. 3rd edition adding the Sorcerer. I never played Wizard's/Magic Users under 1st and 2nd because I hated having to choose what spells to memorise and usually the wrong ones. Just having spell slots makes for a better caster in my mind.</p><p></p><p>Dislikes:</p><p></p><p>1. Races to Species and gender changing certain monsters to have male and female (Banshees in game and real world lore are always female spirits for example. Same with Medusa's and Dryads). Inclusiveness is good but in my games they will be their traditional genders.</p><p>2. Some spells feel really overpowered. An example in one of my campaigns is a Druid who routinely casts Nature's Ally and dumps it in a room and steps back. That spell has annihilated foes far too easily for it's level.</p><p>3. Cutting off the game at about 11-12th level. D&D has always been about getting to that vaunted 20th level even though I appreciate that for modern players shorter more frequent campaigns seem preferable.</p><p>4. Monster lore changes. Goblins being fey now as an example. I don't get the need to change that from traditional D&D.</p><p></p><p></p><p></p><p></p><p>I actually made it part of my homebrew setting. Player Characters are always "Heroes of Legend" with ties back to an ancient cataclysmic time in history. That's why PC's get classes (normal people don't) and heroic inspiration.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9842522, member: 11868"] Likes: 1. Simplified system. Easier to learn and teach now than it was through 1st to 3.5th. 2. The characters feel more balanced now than they have done in previous editions. 3. Advantage and Disadvantage. So much better than trying to decide modifiers. 4. Encounter building is generally easier now than ever before. 5. Less dependency on magic items. I'm used to 3rd and Pathfinder 1st where if you everyone was a walking Christmas Tree of magic stuff. 6. 3rd edition adding the Sorcerer. I never played Wizard's/Magic Users under 1st and 2nd because I hated having to choose what spells to memorise and usually the wrong ones. Just having spell slots makes for a better caster in my mind. Dislikes: 1. Races to Species and gender changing certain monsters to have male and female (Banshees in game and real world lore are always female spirits for example. Same with Medusa's and Dryads). Inclusiveness is good but in my games they will be their traditional genders. 2. Some spells feel really overpowered. An example in one of my campaigns is a Druid who routinely casts Nature's Ally and dumps it in a room and steps back. That spell has annihilated foes far too easily for it's level. 3. Cutting off the game at about 11-12th level. D&D has always been about getting to that vaunted 20th level even though I appreciate that for modern players shorter more frequent campaigns seem preferable. 4. Monster lore changes. Goblins being fey now as an example. I don't get the need to change that from traditional D&D. I actually made it part of my homebrew setting. Player Characters are always "Heroes of Legend" with ties back to an ancient cataclysmic time in history. That's why PC's get classes (normal people don't) and heroic inspiration. [/QUOTE]
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