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D&D Evolutions You Like and Dislike [+]
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<blockquote data-quote="Cergorach" data-source="post: 9842872" data-attributes="member: 725"><p>Positive:</p><ul> <li data-xf-list-type="ul">Moving away from THAC0 during the transition from 2E to 3E.</li> <li data-xf-list-type="ul">Moving away from % based class skills to a more mature skill system. And while 3E was more customizable, the current 5e system I find simpler and possibly more elegant.</li> <li data-xf-list-type="ul">Simplification/streamlining of core systems in 5E.</li> <li data-xf-list-type="ul">Streamlining of monster statblocks in 5e 2024 (making it easier to run them ad-hoc).</li> <li data-xf-list-type="ul">Making classes more of a Swiss Army Knife right from the start in 5e 2024 (I no longer feel the need to multi-class into a Fighter/Mage/Thief).</li> <li data-xf-list-type="ul">D&D digital support, especially in the VTT landscape.</li> </ul><p>Negative:</p><ul> <li data-xf-list-type="ul">The WoWyfication of 4E.</li> <li data-xf-list-type="ul">Oversimplification of 5E: straight up not having rules for creating NPCs, modifying monsters, templates, etc. Leaves the DM in too deep a hole.</li> <li data-xf-list-type="ul">3 item limit of attunement with magical items in 5E.</li> <li data-xf-list-type="ul">Art style and presentation of most D&D books the last half decade or so, with the exception being the cartography.</li> <li data-xf-list-type="ul">Design direction and end products of old nice 2E settings like Planescape and Spelljammer. I feel that third party products have done a better job then WotC.</li> <li data-xf-list-type="ul">Major time leaps in Forgotten Realms with 4E and 5E.</li> </ul><p>Edit: the forum software changed my + and - symbols to bulletpoints, added positive and negative to each list.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9842872, member: 725"] Positive: [LIST] [*]Moving away from THAC0 during the transition from 2E to 3E. [*]Moving away from % based class skills to a more mature skill system. And while 3E was more customizable, the current 5e system I find simpler and possibly more elegant. [*]Simplification/streamlining of core systems in 5E. [*]Streamlining of monster statblocks in 5e 2024 (making it easier to run them ad-hoc). [*]Making classes more of a Swiss Army Knife right from the start in 5e 2024 (I no longer feel the need to multi-class into a Fighter/Mage/Thief). [*]D&D digital support, especially in the VTT landscape. [/LIST] Negative: [LIST] [*]The WoWyfication of 4E. [*]Oversimplification of 5E: straight up not having rules for creating NPCs, modifying monsters, templates, etc. Leaves the DM in too deep a hole. [*]3 item limit of attunement with magical items in 5E. [*]Art style and presentation of most D&D books the last half decade or so, with the exception being the cartography. [*]Design direction and end products of old nice 2E settings like Planescape and Spelljammer. I feel that third party products have done a better job then WotC. [*]Major time leaps in Forgotten Realms with 4E and 5E. [/LIST] Edit: the forum software changed my + and - symbols to bulletpoints, added positive and negative to each list. [/QUOTE]
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