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<blockquote data-quote="EzekielRaiden" data-source="post: 9843339" data-attributes="member: 6790260"><p>Does that not also happen with the "organic" experience?</p><p></p><p>Like sincerely, if you've had a party of five characters consistently for (say) a year and a half of play, and then one of them dies, isn't that gong to lead to a lot of difficulties and dull, weak consequences because of dropped plot threads and "conclusions" that are anything but? Perhaps it is simply an attitude thing, but I find the "organic" method falls apart just as badly with character deaths. <em>Especially</em> TPKs. And to be clear, <em>I run that method myself</em>. I have used exactly one..."module", you might call it, and I <em>heavily</em> customized it for my own purposes--and it doesn't really have much of a "story" to it anyway. Otherwise, I do all bespoke work--and it is just as difficult to keep things sensible when you've had ten (or more?) different party members over the course of eight years. Maybe the change of just one character doesn't stress it that much, but it's still a stress, and the more you made it matter that it's <em>these</em> people in <em>this</em> place at <em>this</em> time, the more those deaths are going to strain things.</p><p></p><p></p><p>Subtracting a negative rather than adding a positive is not the same. The two may result in the same probability distribution, but that doesn't mean they are the same process to reason through.</p><p></p><p>And if you disagree, all I can tell you on this is, I've got diff-eq and vector calculus under my belt. In short, I'm no slouch at math (had to be good at it for my physics courses!), and yet I found THAC0 absolutely impenetrable for the longest time. The one and only reason I ever became even vaguely fluent with it is because I <em>had</em> to if I wanted to play <em>Planescape: Torment</em> and <em>Baldur's Gate</em> I/II/ToB. And even then, it was infuriating because the text is wildly inconsistent in terminology. Sometimes -1 is a penalty; sometimes it's a bonus. And the same goes for +1 (albeit rarely as a penalty).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9843339, member: 6790260"] Does that not also happen with the "organic" experience? Like sincerely, if you've had a party of five characters consistently for (say) a year and a half of play, and then one of them dies, isn't that gong to lead to a lot of difficulties and dull, weak consequences because of dropped plot threads and "conclusions" that are anything but? Perhaps it is simply an attitude thing, but I find the "organic" method falls apart just as badly with character deaths. [I]Especially[/I] TPKs. And to be clear, [I]I run that method myself[/I]. I have used exactly one..."module", you might call it, and I [I]heavily[/I] customized it for my own purposes--and it doesn't really have much of a "story" to it anyway. Otherwise, I do all bespoke work--and it is just as difficult to keep things sensible when you've had ten (or more?) different party members over the course of eight years. Maybe the change of just one character doesn't stress it that much, but it's still a stress, and the more you made it matter that it's [I]these[/I] people in [I]this[/I] place at [I]this[/I] time, the more those deaths are going to strain things. Subtracting a negative rather than adding a positive is not the same. The two may result in the same probability distribution, but that doesn't mean they are the same process to reason through. And if you disagree, all I can tell you on this is, I've got diff-eq and vector calculus under my belt. In short, I'm no slouch at math (had to be good at it for my physics courses!), and yet I found THAC0 absolutely impenetrable for the longest time. The one and only reason I ever became even vaguely fluent with it is because I [I]had[/I] to if I wanted to play [I]Planescape: Torment[/I] and [I]Baldur's Gate[/I] I/II/ToB. And even then, it was infuriating because the text is wildly inconsistent in terminology. Sometimes -1 is a penalty; sometimes it's a bonus. And the same goes for +1 (albeit rarely as a penalty). [/QUOTE]
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