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<blockquote data-quote="Lanefan" data-source="post: 9843346" data-attributes="member: 29398"><p>Only if you're concerned about the story arcs of the individual characters rather than that of the party or adventuring company as a whole.</p><p></p><p>If the (hypothetical) party accomplishes events A, B, C, D, and E and in so doing develops and plays out a great story, does it really matter that while the party started out with characters 1-2-3-4-5 by the time it got through E it consisted of characters 3-6-8-9-13?</p><p></p><p>How-why the turnover? Because characters 1-4-5-10-12 died along the way, character 2 retired (player left the game), and characters 7 and 11 left the party to go on different adventures in the same game/setting, picking up characters 14 and 15 en route (the two parties may or may not interact with each other in the future).</p><p></p><p>Not all that different from the Lord of the Rings party/parties, when you think about it........</p><p></p><p>Party starts out as characters 1-2-3-4, then picks up character 5 before long. A few adventures later they meet characters 6-7-8-9, that party runs for a few adventures then character 9 dies; shortly after that, character 8 dies and characters 3 and 4 get captured. The few that are left split up into two parties: characters 1 and 2 carry on with the original mission (picking up character 10 along the way) while characters 5-6-7 try to rescue the captives; meanwhile bumping into (and picking up, again) the revived version of character 9. And without anyone knowing it yet, captive characters 3 and 4 have freed themselves and started their own adventure, etc., etc.</p><p></p><p>And that worked out as a pretty good tale, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've run 1e (or close) since forever and while I'm just fine with descending AC, I don't get THAC0 either. For me it just adds an extra unnecessary step to the arithmetic I'm already doing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9843346, member: 29398"] Only if you're concerned about the story arcs of the individual characters rather than that of the party or adventuring company as a whole. If the (hypothetical) party accomplishes events A, B, C, D, and E and in so doing develops and plays out a great story, does it really matter that while the party started out with characters 1-2-3-4-5 by the time it got through E it consisted of characters 3-6-8-9-13? How-why the turnover? Because characters 1-4-5-10-12 died along the way, character 2 retired (player left the game), and characters 7 and 11 left the party to go on different adventures in the same game/setting, picking up characters 14 and 15 en route (the two parties may or may not interact with each other in the future). Not all that different from the Lord of the Rings party/parties, when you think about it........ Party starts out as characters 1-2-3-4, then picks up character 5 before long. A few adventures later they meet characters 6-7-8-9, that party runs for a few adventures then character 9 dies; shortly after that, character 8 dies and characters 3 and 4 get captured. The few that are left split up into two parties: characters 1 and 2 carry on with the original mission (picking up character 10 along the way) while characters 5-6-7 try to rescue the captives; meanwhile bumping into (and picking up, again) the revived version of character 9. And without anyone knowing it yet, captive characters 3 and 4 have freed themselves and started their own adventure, etc., etc. And that worked out as a pretty good tale, I think. :) I've run 1e (or close) since forever and while I'm just fine with descending AC, I don't get THAC0 either. For me it just adds an extra unnecessary step to the arithmetic I'm already doing. [/QUOTE]
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