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<blockquote data-quote="billd91" data-source="post: 9843461" data-attributes="member: 3400"><p>I'm going to add one evolution that I'm seeing in D&D... for good and bad.</p><p></p><p>I think we're seeing a shift from practical consequences of choices in favor of narrative or conceptual ones. Take, for example, the change in the Heavy property for weapons in 5e.</p><p></p><p></p><p></p><p>So, as long as they're strong or dexterous enough, small creatures can use heavy weapons now without penalty. In prior editions, small creatures had Strength penalties and maybe even did a little less damage with weapons, were at a disadvantage in grappling against larger opponents, but maybe also had a positive stealth modifier compared to their larger peers. Being small had practical consequences.</p><p>But what does small really mean now? What does it mean to have chosen to play a small character?</p></blockquote><p></p>
[QUOTE="billd91, post: 9843461, member: 3400"] I'm going to add one evolution that I'm seeing in D&D... for good and bad. I think we're seeing a shift from practical consequences of choices in favor of narrative or conceptual ones. Take, for example, the change in the Heavy property for weapons in 5e. So, as long as they're strong or dexterous enough, small creatures can use heavy weapons now without penalty. In prior editions, small creatures had Strength penalties and maybe even did a little less damage with weapons, were at a disadvantage in grappling against larger opponents, but maybe also had a positive stealth modifier compared to their larger peers. Being small had practical consequences. But what does small really mean now? What does it mean to have chosen to play a small character? [/QUOTE]
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