Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Evolutions You Like and Dislike [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9843484" data-attributes="member: 4534"><p>I don't know if you've ever played WoW, but each class has abilities and they have cool downs. i.e. Once used, a certain period of time has to pass before you can use that ability again. In WoW, you have some abilities you can use any time, you have others that have a longer cool down period meaning you could only use them a limited number of times in an encounter, and still others that might have a cooldown period lasting 10 minutes or more. Within a few hours of playing WoW, I made the connection to how WotC structure their abilities to be used at-will, per-encounter, or daily. </p><p></p><p>Then you have the player character role which was DPS, Tank, and Healer. Your DPS existed to deal as much damage as possible in as short a period as possible to the enemy. The Tank existed to get punched in the face by the enemies so the DPS and Healer remained untouched. This corresponds to the Striker, Defender, and Leader roles in D&D. In WoW, the duties of crowd control were generally spread out among several classes, so there was no single Controller role in a group. </p><p></p><p>It's obvious to me the design of D&D 4th edition was influenced greatly by MMORPGs. I'm certainly not arguing 4th edition was an MMORPG nor am I arguing the influence was negative. My theory is WotC was a bit nervous about losing players to MMORPGS. I know there was a period of time when my gaming groups were lamenting the loss of players to games like Dark Age of Camelot. You don't have to agree that 4th edition was influenced by MMORPGs, but hopefully you can see the logic behind why many people see the connection.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9843484, member: 4534"] I don't know if you've ever played WoW, but each class has abilities and they have cool downs. i.e. Once used, a certain period of time has to pass before you can use that ability again. In WoW, you have some abilities you can use any time, you have others that have a longer cool down period meaning you could only use them a limited number of times in an encounter, and still others that might have a cooldown period lasting 10 minutes or more. Within a few hours of playing WoW, I made the connection to how WotC structure their abilities to be used at-will, per-encounter, or daily. Then you have the player character role which was DPS, Tank, and Healer. Your DPS existed to deal as much damage as possible in as short a period as possible to the enemy. The Tank existed to get punched in the face by the enemies so the DPS and Healer remained untouched. This corresponds to the Striker, Defender, and Leader roles in D&D. In WoW, the duties of crowd control were generally spread out among several classes, so there was no single Controller role in a group. It's obvious to me the design of D&D 4th edition was influenced greatly by MMORPGs. I'm certainly not arguing 4th edition was an MMORPG nor am I arguing the influence was negative. My theory is WotC was a bit nervous about losing players to MMORPGS. I know there was a period of time when my gaming groups were lamenting the loss of players to games like Dark Age of Camelot. You don't have to agree that 4th edition was influenced by MMORPGs, but hopefully you can see the logic behind why many people see the connection. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Evolutions You Like and Dislike [+]
Top