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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9843604" data-attributes="member: 710"><p>But "once per day" is already a "cooldown", so maybe they didn't see the forest for the trees, and though they had found something new when it was already there all along, contained in every D&D edition, and stolen by WoW and other MMORPGs? Maybe WoWs influence is more that they really thought about what game mechanics they have and to what kind of gameplay they lead?</p><p></p><p>There is currently a German "Sauercrowd" Event, where Streamers are playing WoW Classic (that means basically an original version of WoW before many expansions and QoL changes) in Hardcore Mode (that means characters die are basically deleted, and WoW is not really designed for you to never die). The Goal is to run a final 40 player RAID. I've never played WoW outside a brief (and to me, boring) demo session, but I am learning a lot by watching some long-term players that were addicted to the game when it was released - including that Blizzard apparently didn't really plan for a lot of the emergent gameplay, and so didn't really know how all these mechanics would work possible. (Not sure if that is still true for the current iteration of WoW, but that game definitely has a very different gameplay from WoW Classic.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9843604, member: 710"] But "once per day" is already a "cooldown", so maybe they didn't see the forest for the trees, and though they had found something new when it was already there all along, contained in every D&D edition, and stolen by WoW and other MMORPGs? Maybe WoWs influence is more that they really thought about what game mechanics they have and to what kind of gameplay they lead? There is currently a German "Sauercrowd" Event, where Streamers are playing WoW Classic (that means basically an original version of WoW before many expansions and QoL changes) in Hardcore Mode (that means characters die are basically deleted, and WoW is not really designed for you to never die). The Goal is to run a final 40 player RAID. I've never played WoW outside a brief (and to me, boring) demo session, but I am learning a lot by watching some long-term players that were addicted to the game when it was released - including that Blizzard apparently didn't really plan for a lot of the emergent gameplay, and so didn't really know how all these mechanics would work possible. (Not sure if that is still true for the current iteration of WoW, but that game definitely has a very different gameplay from WoW Classic.) [/QUOTE]
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