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<blockquote data-quote="jmartkdr2" data-source="post: 9843742" data-attributes="member: 7017304"><p>I used to hang out with a guy who was working on his PhD on English.</p><p></p><p>He made a distinction between "stories" and "narratives." A narrative is a set of events happening to people and/or characters presented in a medium. Me telling an anecdote, a novel, a history text, a ttrpg session, a movie, all of these are narratives.</p><p></p><p>A story has an arc - a beginning, a middle, and an end. There's a coherence to it. Most narratives one encounters will be stories (or at least attempted stories) but some really aren't - they're just accounts. A ttrpg session, or even a campaign, generally does not quite meet this definition of "story," though if the characters have motivations and try to pursue them, it's often really close.</p><p></p><p>Then there are storygames like most PbtA games that have procedures and rules designed to ensure an actual story happens.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9843742, member: 7017304"] I used to hang out with a guy who was working on his PhD on English. He made a distinction between "stories" and "narratives." A narrative is a set of events happening to people and/or characters presented in a medium. Me telling an anecdote, a novel, a history text, a ttrpg session, a movie, all of these are narratives. A story has an arc - a beginning, a middle, and an end. There's a coherence to it. Most narratives one encounters will be stories (or at least attempted stories) but some really aren't - they're just accounts. A ttrpg session, or even a campaign, generally does not quite meet this definition of "story," though if the characters have motivations and try to pursue them, it's often really close. Then there are storygames like most PbtA games that have procedures and rules designed to ensure an actual story happens. [/QUOTE]
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