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<blockquote data-quote="EzekielRaiden" data-source="post: 9844062" data-attributes="member: 6790260"><p>And the idea that threads should be woven together is less useful than a pile of disconnected threads.</p><p></p><p>Threads you might still do something with. The nebulous concept of <em>weaving</em> is not something you can actually do something with.</p><p></p><p></p><p>No. Threads are <strong>material</strong>. It is <em>weaving</em> that is potential. Fabric is a finished product.</p><p></p><p>Weaving is a concept. Threads are a material. A loom is a device which, through effort, implements the concept of weaving onto the material of threads. Fabric is the finished good produced by this process. Fabric does not exist without all three parts: concept (weaving), material (threads), <em>and</em> labor.</p><p></p><p>You keep selling people on the idea that because weaving exists as a concept, we should not care whatsoever about the threads. I'm telling you that's bupkis, at least for most players.</p><p></p><p></p><p>And I'm telling you that if you tell me I'm getting a chowder, it <em>damned well better</em> have clams, potatoes, and a cream-based sauce. I don't care that Manhattan uses tomato--you tell me "clam chowder" and that's what I'm wanting.</p><p></p><p>The chowder is, like the cloth, three things: the concept (recipe), the material (ingredients), <em>and</em> the labor (cooking). Likewise, a D&D play experience is three things: the concept (group arc), the material (PC arcs), <em>and</em> the labor (actually playing). A group arc with no PC arcs is a chowder without ingredients. A group arc and character arcs without actually <em>playing</em> is a chowder recipe and chowder ingredients that nobody bothered to cook. Random ingredients and cooking without a recipe isn't a meal, it's a weird experiment that is unlikely to be repeated unless you got lucky.</p><p></p><p>If I'm just here to fill my belly and couldn't care less what the particular food is, that's a one-shot, not a campaign. When I go to a campaign, I expect <em>more</em> of it than "whatever the chef threw together".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9844062, member: 6790260"] And the idea that threads should be woven together is less useful than a pile of disconnected threads. Threads you might still do something with. The nebulous concept of [I]weaving[/I] is not something you can actually do something with. No. Threads are [B]material[/B]. It is [I]weaving[/I] that is potential. Fabric is a finished product. Weaving is a concept. Threads are a material. A loom is a device which, through effort, implements the concept of weaving onto the material of threads. Fabric is the finished good produced by this process. Fabric does not exist without all three parts: concept (weaving), material (threads), [I]and[/I] labor. You keep selling people on the idea that because weaving exists as a concept, we should not care whatsoever about the threads. I'm telling you that's bupkis, at least for most players. And I'm telling you that if you tell me I'm getting a chowder, it [I]damned well better[/I] have clams, potatoes, and a cream-based sauce. I don't care that Manhattan uses tomato--you tell me "clam chowder" and that's what I'm wanting. The chowder is, like the cloth, three things: the concept (recipe), the material (ingredients), [I]and[/I] the labor (cooking). Likewise, a D&D play experience is three things: the concept (group arc), the material (PC arcs), [I]and[/I] the labor (actually playing). A group arc with no PC arcs is a chowder without ingredients. A group arc and character arcs without actually [I]playing[/I] is a chowder recipe and chowder ingredients that nobody bothered to cook. Random ingredients and cooking without a recipe isn't a meal, it's a weird experiment that is unlikely to be repeated unless you got lucky. If I'm just here to fill my belly and couldn't care less what the particular food is, that's a one-shot, not a campaign. When I go to a campaign, I expect [I]more[/I] of it than "whatever the chef threw together". [/QUOTE]
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