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<blockquote data-quote="Neonchameleon" data-source="post: 9844700" data-attributes="member: 87792"><p>First I'll say that 5e can do 90% 2e or 3.X can do for 30% of the effort. And (especially 2024) it's much better balanced with vastly superior rogues, monks, paladins, barbarians, and sorcerers (and warlock is the best class). Doesn't make me love it but it is a big improvement partly due to how much of 4e they slapped a coat of paint over and left in.</p><p></p><p>4e's biggest problem was that it was released when the suits said rather than when it was ready; it should have launched in the state it was in in mid 2009 not mid 2008. But it really decided that if it was written for battlemaps (as literally every D&D has been) rather than going lukewarm it would use it. And had three things every battlemap system should have.</p><ul> <li data-xf-list-type="ul">Complete stat blocks where you don't need to look up e.g. feats or spells. (Every system should have this)</li> <li data-xf-list-type="ul">Monster roles to make more variety and to make creating situations easy</li> <li data-xf-list-type="ul">Easy access to forced movement to make what is actually on the battlemap <em>matter</em></li> </ul><p>These three lead to an excellent structure from the DM's side.</p><p></p><p>The thing is 4e Essentials utterly flopped (and if we treat it as a separate edition 4e actively outlasted it). 4e fans didn't like it and 4e haters weren't going to look at it. I'd also argue that the advancement schedule was more flexible than 2e's or 5e's as you get to make choices at every level.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9844700, member: 87792"] First I'll say that 5e can do 90% 2e or 3.X can do for 30% of the effort. And (especially 2024) it's much better balanced with vastly superior rogues, monks, paladins, barbarians, and sorcerers (and warlock is the best class). Doesn't make me love it but it is a big improvement partly due to how much of 4e they slapped a coat of paint over and left in. 4e's biggest problem was that it was released when the suits said rather than when it was ready; it should have launched in the state it was in in mid 2009 not mid 2008. But it really decided that if it was written for battlemaps (as literally every D&D has been) rather than going lukewarm it would use it. And had three things every battlemap system should have. [LIST] [*]Complete stat blocks where you don't need to look up e.g. feats or spells. (Every system should have this) [*]Monster roles to make more variety and to make creating situations easy [*]Easy access to forced movement to make what is actually on the battlemap [I]matter[/I] [/LIST] These three lead to an excellent structure from the DM's side. The thing is 4e Essentials utterly flopped (and if we treat it as a separate edition 4e actively outlasted it). 4e fans didn't like it and 4e haters weren't going to look at it. I'd also argue that the advancement schedule was more flexible than 2e's or 5e's as you get to make choices at every level. [/QUOTE]
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