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<blockquote data-quote="nevin" data-source="post: 9844796" data-attributes="member: 7024481"><p>I love that they made it easier for players to multiclass. I HATE HATE HATE the idea that paladins/clerics can take a class like warlock that is often the opposite of their diety or ethos. While alignment never did work well I would like to see stricter rules for classes that get powers from a divine source taking powers from other sources. It just causes a cognitive dissonance for me that distracts from the game. </p><p></p><p>I don't like the fact that they refuse to fix magic and make diverse and different spell lists for Arcane, Bards, Druids, etc. I'd love to see all caster classes have unique spell lists. I'd honestly love to see all divine classes go back towards 2nd edition spheres where each god has a function and enemies of that god simply won't get those types of divine magic. </p><p></p><p>I love the advantage/disadvantage mechanic. It's a wonderful easy way to things you dont' want to be just normal one way or ther other. </p><p></p><p>I'd like to see a few more abilities like 1st edition paladins Magic resistance circle when holy weapon was drawn to give players and DM's a bit more granualarity to deal with classes like mages and clerics that can get out of control with inexperienced DM's especially at high level. </p><p></p><p>Overall I think 5e is the best entry level easy version of Dnd todate. For new players and DM's it's probably the easiest to run and enjoy. This is good for the game. But I'm beginning to think it needs some variation rules supplements. Maybe "epic", "Ravenloft", "planes edition", etc. (or some other variation. just spitballing) Seems to me like they'd be better off having advanced rule sets that mesh on top of the basic 1 to 12 level game rules so that tables could go the direction they wanted at that point. Either start over or pick thier flavor of high level rules and keep going. Then they could leave the base rules mostly alone and have high level rulesets they could add splat books and new editions of. for tables to buy without jacking with the entire player base because they want to sell a new players handbook.</p></blockquote><p></p>
[QUOTE="nevin, post: 9844796, member: 7024481"] I love that they made it easier for players to multiclass. I HATE HATE HATE the idea that paladins/clerics can take a class like warlock that is often the opposite of their diety or ethos. While alignment never did work well I would like to see stricter rules for classes that get powers from a divine source taking powers from other sources. It just causes a cognitive dissonance for me that distracts from the game. I don't like the fact that they refuse to fix magic and make diverse and different spell lists for Arcane, Bards, Druids, etc. I'd love to see all caster classes have unique spell lists. I'd honestly love to see all divine classes go back towards 2nd edition spheres where each god has a function and enemies of that god simply won't get those types of divine magic. I love the advantage/disadvantage mechanic. It's a wonderful easy way to things you dont' want to be just normal one way or ther other. I'd like to see a few more abilities like 1st edition paladins Magic resistance circle when holy weapon was drawn to give players and DM's a bit more granualarity to deal with classes like mages and clerics that can get out of control with inexperienced DM's especially at high level. Overall I think 5e is the best entry level easy version of Dnd todate. For new players and DM's it's probably the easiest to run and enjoy. This is good for the game. But I'm beginning to think it needs some variation rules supplements. Maybe "epic", "Ravenloft", "planes edition", etc. (or some other variation. just spitballing) Seems to me like they'd be better off having advanced rule sets that mesh on top of the basic 1 to 12 level game rules so that tables could go the direction they wanted at that point. Either start over or pick thier flavor of high level rules and keep going. Then they could leave the base rules mostly alone and have high level rulesets they could add splat books and new editions of. for tables to buy without jacking with the entire player base because they want to sell a new players handbook. [/QUOTE]
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