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<blockquote data-quote="Alzrius" data-source="post: 9845573" data-attributes="member: 8461"><p>This is somewhat tangential (and specific) to what you were saying, but things like that remind me of 3.5's <em>Magic Item Compendium</em>.</p><p></p><p>For the most part, I loved that book. Yes, it had several pages of errata fixing specific instances of its central conceit (i.e. the prices of magic items) but its design philosophy was a thing of beauty. The very fact that it was <a href="https://web.archive.org/web/20070323011643/http://www.wizards.com/default.asp?x=dnd/dd/20070302a" target="_blank">one of the previews</a> for the book, rather than the book itself, which gave us the term "Big Six" was a perfect demonstration of that, giving a name to an aspect of play that most of us were aware of but struggled to articulate. Throw in its points about lowering the price of "sexier" items so they could be picked up alongside the useful ones, and how adding some of the most common enchantments to existing items shouldn't bring in a cost multiplier, alongside numerous other brilliant points, made it a very valuable addition to the game. To this day, I think it's a shame that it came out near the end of 3.5's life and that its ideas were never released under the OGL.</p><p></p><p>But then we come to the fly in the ointment, as shown in the <a href="https://web.archive.org/web/20071201091120/http://www.wizards.com/default.asp?x=dnd/dd/20070309a" target="_blank">second preview</a> (emphasis mine):</p><p></p><p></p><p></p><p>That last paragraph just drives me up the wall every time I read it. No no no you should not give clerics the ability to grossly violate their god's tenets with impunity like that! The original version of the sentence gave the DM leeway ("might need" and "DM's discretion") already! Removing that does nothing except make their job harder, and damage the game's verisimilitude. It makes me shake my head and sigh at the idea that its the rules that are "go[ing] out of their way" to complicate the DM's life, rather than the player doing something they know goes against the ethos of their character without consequence.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9845573, member: 8461"] This is somewhat tangential (and specific) to what you were saying, but things like that remind me of 3.5's [i]Magic Item Compendium[/i]. For the most part, I loved that book. Yes, it had several pages of errata fixing specific instances of its central conceit (i.e. the prices of magic items) but its design philosophy was a thing of beauty. The very fact that it was [url=https://web.archive.org/web/20070323011643/http://www.wizards.com/default.asp?x=dnd/dd/20070302a]one of the previews[/url] for the book, rather than the book itself, which gave us the term "Big Six" was a perfect demonstration of that, giving a name to an aspect of play that most of us were aware of but struggled to articulate. Throw in its points about lowering the price of "sexier" items so they could be picked up alongside the useful ones, and how adding some of the most common enchantments to existing items shouldn't bring in a cost multiplier, alongside numerous other brilliant points, made it a very valuable addition to the game. To this day, I think it's a shame that it came out near the end of 3.5's life and that its ideas were never released under the OGL. But then we come to the fly in the ointment, as shown in the [url=https://web.archive.org/web/20071201091120/http://www.wizards.com/default.asp?x=dnd/dd/20070309a]second preview[/url] (emphasis mine): That last paragraph just drives me up the wall every time I read it. No no no you should not give clerics the ability to grossly violate their god's tenets with impunity like that! The original version of the sentence gave the DM leeway ("might need" and "DM's discretion") already! Removing that does nothing except make their job harder, and damage the game's verisimilitude. It makes me shake my head and sigh at the idea that its the rules that are "go[ing] out of their way" to complicate the DM's life, rather than the player doing something they know goes against the ethos of their character without consequence. [/QUOTE]
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