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<blockquote data-quote="Swarmkeeper" data-source="post: 9845923" data-attributes="member: 6921763"><p>Of course. Unless they're not.</p><p></p><p>The imperfect nature of RPGs, IMO, is why it doesn't matter. For one, the game is not unfolding in real time so there is plenty of room in the fiction that the PCs could just know - through countless hours of off screen bonding, practice, conversations, strategizing, whatever - what their teammates might want in the moment. I mean, we're playing reasonably capable adventurers who have abilities beyond what the players are capable of, why wouldn't the characters have a strong sense of how to work as a team? Sure, mistakes might be made but its all part of the story, too. </p><p></p><p>A player asking another player if they want the buff of a Commander's Strike mid-combat can be seen in the fiction as the character asking their teammate verbally or with a simple knowing look or something else entirely. The DM could even ask the players to describe what that looks like on the battle field to add some narrative flair to the session. It needn't be done "in-character" by the players to have an enjoyable session. </p><p></p><p>Let me ask you this, having a good sense of how you play by your contributions here over the years: If they don't have that conversation mid-battle "in-character" would you, as DM, negate the effect?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9845923, member: 6921763"] Of course. Unless they're not. The imperfect nature of RPGs, IMO, is why it doesn't matter. For one, the game is not unfolding in real time so there is plenty of room in the fiction that the PCs could just know - through countless hours of off screen bonding, practice, conversations, strategizing, whatever - what their teammates might want in the moment. I mean, we're playing reasonably capable adventurers who have abilities beyond what the players are capable of, why wouldn't the characters have a strong sense of how to work as a team? Sure, mistakes might be made but its all part of the story, too. A player asking another player if they want the buff of a Commander's Strike mid-combat can be seen in the fiction as the character asking their teammate verbally or with a simple knowing look or something else entirely. The DM could even ask the players to describe what that looks like on the battle field to add some narrative flair to the session. It needn't be done "in-character" by the players to have an enjoyable session. Let me ask you this, having a good sense of how you play by your contributions here over the years: If they don't have that conversation mid-battle "in-character" would you, as DM, negate the effect? [/QUOTE]
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