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<blockquote data-quote="nevin" data-source="post: 9846011" data-attributes="member: 7024481"><p>so you want a game of fiction made up by another person using a system that has mecjhanics to "simulate" being fooled, or simply being mistaken but you want to be able to ignore the mechanics. This is simple. Quit playing D&D and go find another game without dice. I will point out that a smart DM would after one of these conversations simply just decide and tell you whether or not the potion was bad or good without a die roll. Only difference is the DM is actively deciding what happens to you and there is no randomness. Or me I'd just roll behind the screen without telling you and I'm sure that would be you being screwed as well. </p><p></p><p>Even in diceless systems the game master can just decide something is or is not. They can even lie to you and let you believe what they told you none of that is someone else playing your character for you. The stretch of logic to get to that argument is quite extreme </p><p></p><p> The whole point of those die rolls is to simulate the things that can't happen on decisions at the table because we all live outside the reality and can look at the DM's face, overhear stuff or just flat out know stuff because we read the module or whatever breaks the 4th wall. That's all those things are is an attempt to insert some randomness into the game. It's no different that playing risk and having 200 armies be destroyed by 50 because some guy rolls nothing but 6's. It's just a mechanic to insert the randomness into the game which for most people is more fun. </p><p></p><p>And the reason we have it. Is most players have your reaction when the DM decides it was bad instead of rolling it was bad. So I'm pretty sure Hasbro will lose more players doing it your way than the way we've always done it. But you being this upset because someone made you roll to see if you knew it was bad instead of just deciding it was bad is a strange argument to me. in a game where its been the norm since the 70's </p><p></p><p>But having said all that if your table doesn't like it. Then table rule it your way, play the game and have fun..</p></blockquote><p></p>
[QUOTE="nevin, post: 9846011, member: 7024481"] so you want a game of fiction made up by another person using a system that has mecjhanics to "simulate" being fooled, or simply being mistaken but you want to be able to ignore the mechanics. This is simple. Quit playing D&D and go find another game without dice. I will point out that a smart DM would after one of these conversations simply just decide and tell you whether or not the potion was bad or good without a die roll. Only difference is the DM is actively deciding what happens to you and there is no randomness. Or me I'd just roll behind the screen without telling you and I'm sure that would be you being screwed as well. Even in diceless systems the game master can just decide something is or is not. They can even lie to you and let you believe what they told you none of that is someone else playing your character for you. The stretch of logic to get to that argument is quite extreme The whole point of those die rolls is to simulate the things that can't happen on decisions at the table because we all live outside the reality and can look at the DM's face, overhear stuff or just flat out know stuff because we read the module or whatever breaks the 4th wall. That's all those things are is an attempt to insert some randomness into the game. It's no different that playing risk and having 200 armies be destroyed by 50 because some guy rolls nothing but 6's. It's just a mechanic to insert the randomness into the game which for most people is more fun. And the reason we have it. Is most players have your reaction when the DM decides it was bad instead of rolling it was bad. So I'm pretty sure Hasbro will lose more players doing it your way than the way we've always done it. But you being this upset because someone made you roll to see if you knew it was bad instead of just deciding it was bad is a strange argument to me. in a game where its been the norm since the 70's But having said all that if your table doesn't like it. Then table rule it your way, play the game and have fun.. [/QUOTE]
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