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<blockquote data-quote="Remathilis" data-source="post: 9846053" data-attributes="member: 7635"><p>I want the ability to decide if my character believes his eyes or not, rather than the the dice telling me what my character believes. I want the option to be wrong even in the face of overwhelming evidence. If I can't decide that "while I can't prove it, there is something shady about that guy.", then I'm not playing a role. I'm moving a pawn across the board.</p><p></p><p>If you want to play a game where the dice decides everything, quit playing RPGs and play Monopoly.</p><p></p><p>Dice rolls are for when there is ambiguity in the scene. Did the con man give a tell that my character picked up on. Does the water look convincingly like a magic potion. If the evidence is obvious, no roll is needed. If there is doubt, the dice can determine if my PC finds the subtle clues or not. The dice does not me I have to believe my lying eyes.</p><p></p><p>Your damn right that logic is extreme! I'm still well within my rights as a player or character to believe what I want. That doesn't make it so, I agree. Me thinking the Queen is a succubus doesn't make it so, regardless of what I roll. What matters is that the DM cannot tell me my character doesn't believe she is a succubus because of a die roll. If they can, then the dice control my character, not me.</p><p></p><p>Absolutely not. The dice are there to account for things that not being a creature in the game cannot replicate. The body language of the potion seller. The breeze coming from behind the book care. The smell of ash that lingers when the Queen leaves the room. The other senses we aren't privy to. The stuff that you might pick up on if it you were there in the moment. They aren't an anti-cheat device.</p><p></p><p>You are correct that dice add randomness. However, imagine if playing Risk the other player could force you to attack in a specific place and you had no choice but to do so. You at that point have lost the ability to decide your own actions on your turn and your opponent is now playing your turn for you. Are you still going to argue that they outsmarted you when they are playing both sides of the board with no interaction from you?</p><p></p><p></p><p>So do you roll NPC reactions for every NPC the PCs meet? Of course not. You react to the players based on how they interact with NPC. If you aren't sure, you roll the dice. If the dice rolls are nonsensical ("the innkeeper attacks") you ignore it.</p><p></p><p>Turning this around. If a player with a +20 to persuasion goes up to the king and tells the king to surrender his kingdom and his queen (she's a succubus anyways) to the PC and rolls a natural 20 (DC 40!) are you going to have the king just give up his land, fortune, family and title to the PC?</p><p></p><p>Because if you would, your game is as nonsensical as <em>Life.</em></p><p></p><p>I plan to.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9846053, member: 7635"] I want the ability to decide if my character believes his eyes or not, rather than the the dice telling me what my character believes. I want the option to be wrong even in the face of overwhelming evidence. If I can't decide that "while I can't prove it, there is something shady about that guy.", then I'm not playing a role. I'm moving a pawn across the board. If you want to play a game where the dice decides everything, quit playing RPGs and play Monopoly. Dice rolls are for when there is ambiguity in the scene. Did the con man give a tell that my character picked up on. Does the water look convincingly like a magic potion. If the evidence is obvious, no roll is needed. If there is doubt, the dice can determine if my PC finds the subtle clues or not. The dice does not me I have to believe my lying eyes. Your damn right that logic is extreme! I'm still well within my rights as a player or character to believe what I want. That doesn't make it so, I agree. Me thinking the Queen is a succubus doesn't make it so, regardless of what I roll. What matters is that the DM cannot tell me my character doesn't believe she is a succubus because of a die roll. If they can, then the dice control my character, not me. Absolutely not. The dice are there to account for things that not being a creature in the game cannot replicate. The body language of the potion seller. The breeze coming from behind the book care. The smell of ash that lingers when the Queen leaves the room. The other senses we aren't privy to. The stuff that you might pick up on if it you were there in the moment. They aren't an anti-cheat device. You are correct that dice add randomness. However, imagine if playing Risk the other player could force you to attack in a specific place and you had no choice but to do so. You at that point have lost the ability to decide your own actions on your turn and your opponent is now playing your turn for you. Are you still going to argue that they outsmarted you when they are playing both sides of the board with no interaction from you? So do you roll NPC reactions for every NPC the PCs meet? Of course not. You react to the players based on how they interact with NPC. If you aren't sure, you roll the dice. If the dice rolls are nonsensical ("the innkeeper attacks") you ignore it. Turning this around. If a player with a +20 to persuasion goes up to the king and tells the king to surrender his kingdom and his queen (she's a succubus anyways) to the PC and rolls a natural 20 (DC 40!) are you going to have the king just give up his land, fortune, family and title to the PC? Because if you would, your game is as nonsensical as [I]Life.[/I] I plan to. [/QUOTE]
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