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<blockquote data-quote="Lanefan" data-source="post: 9846194" data-attributes="member: 29398"><p>There's your misinterpretation. The rules don't in fact require any such thing. They suggest it, sure, but they don't require it.</p><p></p><p>To wit, the rules can just as easily support five characters each doing their own thing in isolation and-or even ignorance of what the others are doing (i.e. what happens every time a party tries approaching a combat under <em>Silence</em> while all invisible and with no further pre-planning, a common occurrence IME). Such things are not banned by the rules</p><p></p><p>I'm fine with all of that as long as it is and remains my in-character choice whether or not to (and-or how to) engage with said suggestions, plans, or coordination.</p><p></p><p>You come up with your plans and ideas, and if I think they're good I'll go along with them and if I don't think they're good I'll follow my own script instead of yours.</p><p></p><p>At the same time, I'll sometimes come up with ideas, tactics, etc. and suggest them, but if those ideas aren't any good I've no expectation anyone will follow them.</p><p></p><p>Take the session I'll be playing in tonight. We're at a ruined city, the bad guys are (we think) hiding out in what used to be the sewers, and we've found an outfall - complete with discreet guards inside - into a small river, that tracking clearly shows they've been using as an entrance. Onr mage just dropped a couple of heavy fireballs into the entrance (fireball expands to volume in our games so while some of the fire blew back outwards, some of it may have gone a fair way in) from across the river, and that's where the session stopped.</p><p></p><p>Where's my Thief during all this? She's nowhere near the party; they've no idea in character where she is, other than she's flying. She is in fact about 300 feet in the air, invisible, watching the ruins to see if any bad guys come out of exits we don't yet know about; if they do she'll take them out herself (she hopes!) while everyone else storms the entrance.</p><p></p><p>Both in-character and out, if I told the others that's what I'd be doing before I left they'd try to talk me out of it (even though it's probably the most useful thing I could be doing right now!) and find a way to mess it up. Better that I just say nothing and do it, and let the chips fall where they may. My risk.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9846194, member: 29398"] There's your misinterpretation. The rules don't in fact require any such thing. They suggest it, sure, but they don't require it. To wit, the rules can just as easily support five characters each doing their own thing in isolation and-or even ignorance of what the others are doing (i.e. what happens every time a party tries approaching a combat under [I]Silence[/I] while all invisible and with no further pre-planning, a common occurrence IME). Such things are not banned by the rules I'm fine with all of that as long as it is and remains my in-character choice whether or not to (and-or how to) engage with said suggestions, plans, or coordination. You come up with your plans and ideas, and if I think they're good I'll go along with them and if I don't think they're good I'll follow my own script instead of yours. At the same time, I'll sometimes come up with ideas, tactics, etc. and suggest them, but if those ideas aren't any good I've no expectation anyone will follow them. Take the session I'll be playing in tonight. We're at a ruined city, the bad guys are (we think) hiding out in what used to be the sewers, and we've found an outfall - complete with discreet guards inside - into a small river, that tracking clearly shows they've been using as an entrance. Onr mage just dropped a couple of heavy fireballs into the entrance (fireball expands to volume in our games so while some of the fire blew back outwards, some of it may have gone a fair way in) from across the river, and that's where the session stopped. Where's my Thief during all this? She's nowhere near the party; they've no idea in character where she is, other than she's flying. She is in fact about 300 feet in the air, invisible, watching the ruins to see if any bad guys come out of exits we don't yet know about; if they do she'll take them out herself (she hopes!) while everyone else storms the entrance. Both in-character and out, if I told the others that's what I'd be doing before I left they'd try to talk me out of it (even though it's probably the most useful thing I could be doing right now!) and find a way to mess it up. Better that I just say nothing and do it, and let the chips fall where they may. My risk. [/QUOTE]
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