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<blockquote data-quote="EzekielRaiden" data-source="post: 9846568" data-attributes="member: 6790260"><p>More importantly, don't make pronouncements from on high about what the "correct" limitations are, like telling us every world has elves but not half-orcs, or whatever. Instead, <strong>show</strong> us both how to (a) make those restrictions for any given world, and (b) actually benefit from those restrictions.</p><p></p><p>Because as it stands, what 5e gives us is a list of preconceived correct limitations, and no actual analysis of why limitations might be used, nor why one might actually prefer their presence, even when one normally would like the things that have been limited out.</p><p></p><p>But, as I have said before and gotten flack for doing so, "limitations breed creativity" is wrong. It should be "<strong>good</strong> limitations breed creativity". Or "constructive", if you don't like "good". Just as how it is wrong to say "conflict is the soul of drama", when the actual truth is that "<strong>meaningful</strong> conflict is the soul of drama"--and people following the previous maxim is precisely what has created so many miserable shows focused on a laundry list of unlikable, nasty people behaving in repellent ways. You absolutely need conflict to tell a dramatic story, but the conflict needs to be <em>worth hearing about</em>. Limitations can certainly breed creativity, but they need to be limitations that...go somewhere, that achieve something or highlight something or (etc.) Just having limitations merely to have limitations doesn't breed any more creativity than avoiding limitations solely to avoid them.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9846568, member: 6790260"] More importantly, don't make pronouncements from on high about what the "correct" limitations are, like telling us every world has elves but not half-orcs, or whatever. Instead, [B]show[/B] us both how to (a) make those restrictions for any given world, and (b) actually benefit from those restrictions. Because as it stands, what 5e gives us is a list of preconceived correct limitations, and no actual analysis of why limitations might be used, nor why one might actually prefer their presence, even when one normally would like the things that have been limited out. But, as I have said before and gotten flack for doing so, "limitations breed creativity" is wrong. It should be "[B]good[/B] limitations breed creativity". Or "constructive", if you don't like "good". Just as how it is wrong to say "conflict is the soul of drama", when the actual truth is that "[B]meaningful[/B] conflict is the soul of drama"--and people following the previous maxim is precisely what has created so many miserable shows focused on a laundry list of unlikable, nasty people behaving in repellent ways. You absolutely need conflict to tell a dramatic story, but the conflict needs to be [I]worth hearing about[/I]. Limitations can certainly breed creativity, but they need to be limitations that...go somewhere, that achieve something or highlight something or (etc.) Just having limitations merely to have limitations doesn't breed any more creativity than avoiding limitations solely to avoid them. [/QUOTE]
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