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<blockquote data-quote="Remathilis" data-source="post: 9846725" data-attributes="member: 7635"><p>This reminds me of the time Gary Gygax was in Futurama. He appears to the other characters and says "I'm Gary Gygax and I'm..." :: rolls dice:: "... pleased to meet you!" We laugh at that because we know it's mocking the idea of reaction rolls. There is no reason at that moment for Gary to really have any reaction but the polite indifference of meeting a new person. But we can imagine the world where Gary rolls a hostile or violent reaction instead!</p><p></p><p>When I see "dice and resolution mechanics" to determine your character, I see the same joke played straight. The dice determines what you think or feel, and all you can do is interpret and express what the dice say your character believes. You walk into the bar and roll to see if you like the bartender. The result is filtered though your alignment and then you play out the reaction. Don't like the bartender? You're reaction can be anytime from silently sneering to leaving to burning the bar down (depending on if your LG, CN, or CE). That too me doesn't feel like I'm playing the character, only piloting it. </p><p></p><p>And hey, if you like it, do it. Some people love randomly determining every aspect of their character from ability scores onwards. I don't. If I'm a player, I don't control a lot of things in the world, but I do control this one character and I want the ability to think and act with them as I see fit (within the limitations of the game rules).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9846725, member: 7635"] This reminds me of the time Gary Gygax was in Futurama. He appears to the other characters and says "I'm Gary Gygax and I'm..." :: rolls dice:: "... pleased to meet you!" We laugh at that because we know it's mocking the idea of reaction rolls. There is no reason at that moment for Gary to really have any reaction but the polite indifference of meeting a new person. But we can imagine the world where Gary rolls a hostile or violent reaction instead! When I see "dice and resolution mechanics" to determine your character, I see the same joke played straight. The dice determines what you think or feel, and all you can do is interpret and express what the dice say your character believes. You walk into the bar and roll to see if you like the bartender. The result is filtered though your alignment and then you play out the reaction. Don't like the bartender? You're reaction can be anytime from silently sneering to leaving to burning the bar down (depending on if your LG, CN, or CE). That too me doesn't feel like I'm playing the character, only piloting it. And hey, if you like it, do it. Some people love randomly determining every aspect of their character from ability scores onwards. I don't. If I'm a player, I don't control a lot of things in the world, but I do control this one character and I want the ability to think and act with them as I see fit (within the limitations of the game rules). [/QUOTE]
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