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<blockquote data-quote="TwoSix" data-source="post: 9846737" data-attributes="member: 205"><p>Sure. I'm definitely more in the "I enjoy piloting" camp, I like seeing the results of a character's actions more than I like "being" a character. Expressing those results is where a lot of the fun and gameplay is, for me. </p><p></p><p>Granted, I don't want to results to be truly "random", like rolling my actions on the confusion table or something. I just like it to be game engine driven if my character is able to be truly honest, or recognize someone else's deception, etc. </p><p></p><p>The only time I don't gravitate towards that is OSR games, where the focus of the gameplay is on driving the character to overcome a specific set of challenges while exploring a hazardous site. There, maintaining decision-making agency is more important to focus the gameplay on player decision-making skill.</p><p></p><p></p><p>I enjoy games with a fair amount of randomness in character building, but I also enjoy some more detailed character building as well. What they have in common is once my character is in the game, I like to keep a loose hand and just let things happen.</p><p></p><p>In 3.5 terms, I would want to have my Prestige class be something I uncover in play, not something I'm targeting from the start of the game.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9846737, member: 205"] Sure. I'm definitely more in the "I enjoy piloting" camp, I like seeing the results of a character's actions more than I like "being" a character. Expressing those results is where a lot of the fun and gameplay is, for me. Granted, I don't want to results to be truly "random", like rolling my actions on the confusion table or something. I just like it to be game engine driven if my character is able to be truly honest, or recognize someone else's deception, etc. The only time I don't gravitate towards that is OSR games, where the focus of the gameplay is on driving the character to overcome a specific set of challenges while exploring a hazardous site. There, maintaining decision-making agency is more important to focus the gameplay on player decision-making skill. I enjoy games with a fair amount of randomness in character building, but I also enjoy some more detailed character building as well. What they have in common is once my character is in the game, I like to keep a loose hand and just let things happen. In 3.5 terms, I would want to have my Prestige class be something I uncover in play, not something I'm targeting from the start of the game. [/QUOTE]
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