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<blockquote data-quote="Lanefan" data-source="post: 9847319" data-attributes="member: 29398"><p>There's a million possible reasons, all of them valid, eventually ending with "because I felt like it".</p><p></p><p>I should note that IME decisions like these are made well in advance of any players being invited in, such that on being invited in you can ask "Can I play a dungeonrisen?", I can say, "Sorry, no you can't" and you can add that to whatever other factors you're considering when deciding whether to accept or decline the invitation.</p><p></p><p>By the time I'm inviting players in, I've already done all the design work: you're being invited in to a fait-accompli rules-set and setting, and you're free to decline said invite if you wish.</p><p></p><p>Having to incorporate something big and new - e.g. a new class or playable species - at the last minute would delay the campaign's start for weeks while I rewrote my game's rules and lore in order to accommodate it, which ain't exactly fair to the other players who are ready for puck drop right now. (in long-range anticipation of a campaign reboot at some point, last year I rewrote my system to add in a new class; perhaps worth noting this is a class that was suggested by a player. That process took over two months - some of which was, admittedly, me arguing with website coding which I'm not very good at - meaning I'd never want to have to do it on a last-minute basis.)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9847319, member: 29398"] There's a million possible reasons, all of them valid, eventually ending with "because I felt like it". I should note that IME decisions like these are made well in advance of any players being invited in, such that on being invited in you can ask "Can I play a dungeonrisen?", I can say, "Sorry, no you can't" and you can add that to whatever other factors you're considering when deciding whether to accept or decline the invitation. By the time I'm inviting players in, I've already done all the design work: you're being invited in to a fait-accompli rules-set and setting, and you're free to decline said invite if you wish. Having to incorporate something big and new - e.g. a new class or playable species - at the last minute would delay the campaign's start for weeks while I rewrote my game's rules and lore in order to accommodate it, which ain't exactly fair to the other players who are ready for puck drop right now. (in long-range anticipation of a campaign reboot at some point, last year I rewrote my system to add in a new class; perhaps worth noting this is a class that was suggested by a player. That process took over two months - some of which was, admittedly, me arguing with website coding which I'm not very good at - meaning I'd never want to have to do it on a last-minute basis.) [/QUOTE]
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