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<blockquote data-quote="GrimCo" data-source="post: 9848663" data-attributes="member: 7044462"><p>I'll answer only for myself.</p><p></p><p>Last couple of years, i'm extremely picky about what i'm willing to run in D&D when it comes to longer campaigns. I pick player options i'm allowing in advance to fit my vision of the game world, theme and mood of the game, then i compile it into a short "sales" pitch, invite potential players to coffe, present them what i'm willing to run. If they like it, cool, we play. If one or two players want something i didn't include, i'm willing to have conversation and <strong>try </strong>find something which will make both of us happy. Sometimes, we can't and that's it, either they pick something else that fits or they don't participate in that campaign. If all of them want something not included, i'll just scrap campaign and let someone else run the game. Anthropomorphic animals are on top of my ban list. I don't like them at all and don't want them in my campaigns as a DM. Edgelords are close second. But as a player, don't have problem with either. If i want to run low magic, someone who wants to play spellcaster is out of luck ( mostly cause i'll use 5e LOTR classes).</p><p></p><p>Now, for short games, 1-4 session long, i'm anything goes guy type of DM. Play what you want, char op to hell, use broken combos with cheese galore as much as you want. Those are minimal worldbuilding, minimal prep games.</p><p></p><p>I have around two dozen friends and very good acquaintances who play D&D and we all live in same city. Only 5 of us are willing to DM. And i need 3-4 players only to get game running. So, yeah, i have luxury to be picky about what i'm willing to run and commit to running for 6-12 months. I pitch first to people who i think might like concept as is first. Then i pitch to others i would like to play with until seats get filled or i run out of people, at which point, campaign gets scrapped.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9848663, member: 7044462"] I'll answer only for myself. Last couple of years, i'm extremely picky about what i'm willing to run in D&D when it comes to longer campaigns. I pick player options i'm allowing in advance to fit my vision of the game world, theme and mood of the game, then i compile it into a short "sales" pitch, invite potential players to coffe, present them what i'm willing to run. If they like it, cool, we play. If one or two players want something i didn't include, i'm willing to have conversation and [B]try [/B]find something which will make both of us happy. Sometimes, we can't and that's it, either they pick something else that fits or they don't participate in that campaign. If all of them want something not included, i'll just scrap campaign and let someone else run the game. Anthropomorphic animals are on top of my ban list. I don't like them at all and don't want them in my campaigns as a DM. Edgelords are close second. But as a player, don't have problem with either. If i want to run low magic, someone who wants to play spellcaster is out of luck ( mostly cause i'll use 5e LOTR classes). Now, for short games, 1-4 session long, i'm anything goes guy type of DM. Play what you want, char op to hell, use broken combos with cheese galore as much as you want. Those are minimal worldbuilding, minimal prep games. I have around two dozen friends and very good acquaintances who play D&D and we all live in same city. Only 5 of us are willing to DM. And i need 3-4 players only to get game running. So, yeah, i have luxury to be picky about what i'm willing to run and commit to running for 6-12 months. I pitch first to people who i think might like concept as is first. Then i pitch to others i would like to play with until seats get filled or i run out of people, at which point, campaign gets scrapped. [/QUOTE]
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